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*'''dump''' - if '''true''', write out the generated variables. Useful when debugging, off by default. ''Warning'': disables the variables from generating. | *'''dump''' - if '''true''', write out the generated variables. Useful when debugging, off by default. ''Warning'': disables the variables from generating. | ||
*'''prefix''' - if specified, appends the provided string to every output variable. Useful when dealing with skills like [[Heaven's Fist - Pressure#Total Damage|Heaven's Fist - Pressure]] or [[Ex-S Viper#Total_Damage|Ex-S Viper]]. | *'''prefix''' - if specified, appends the provided string to every output variable. Useful when dealing with skills like [[Heaven's Fist - Pressure#Total Damage|Heaven's Fist - Pressure]] or [[Ex-S Viper#Total_Damage|Ex-S Viper]]. | ||
*'''range_min''', '''range_max''' - applies a damage increase to all values and moves them to separate variables. If '''range_min''' not specified, the minimal value will be the base total damage. Variables created: | |||
**''min_''total_damage[...] | |||
**''max_''total_damage[...] | |||
**''range_''total_damage[...] - displays both minimum and maximum total damage separated with a "~", ex. 17,342% ~ 23,234% | |||
=== Extra === | === Extra === |