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Royal Guard: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*In '''Sniper Mode''', Lu's {{CConZ}} projectiles only cost 3 MP and return 4 MP per hit on a single enemy for 9 MP net gain per {{CZ}}. Ciel's {{CConZ}} projectiles, on the other hand, cost 15 MP and have the same MP gain as Lu's, resulting in a net loss of 3 MP per {{CConZ}}. (Values represent base with 0 "MP Gain on Attack" stat)
*In '''Sniper Mode''', Lu's {{CConZ}} projectiles only cost 3 MP and return 4 MP per hit on a single enemy for 9 MP net gain per {{CZ}}. Ciel's {{CConZ}} projectiles, on the other hand, cost 15 MP and have the same MP gain as Lu's, resulting in a net loss of 3 MP per {{CZ}}. (Values represent base with 0 "MP Gain on Attack" stat)
*The '''Sniper Mode''' {{CHoldX}} blast for both characters, including the aimed variant from [[Noblesse]], is affected by [[Soul Collector]]'s damage increase but not the other effects, though it has infinite piercing by default.
*The '''Sniper Mode''' {{CHoldX}} blast for both characters, including the aimed variant from [[Noblesse]], is affected by [[Soul Collector]]'s damage increase but not the other effects, though it has infinite piercing by default.
**The blast reaches its maximum damage the moment it has used up 20 MP total. You can still hold it for quite some time after but that only serves to delay the attack and maintain Super Armor.
**The blast reaches its maximum damage the moment it has used up 20 MP total. You can still hold it for quite some time after but that only serves to delay the attack and maintain Super Armor.
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