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Guardian Strike: Difference between revisions

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== Tips and Details  ==
== Tips and Details  ==
*The skill only deals damage slightly outside of the actual cross visuals, and as such , only enemies roughly on your height or directly above and below you will consistently take the full hits from the skill.
*The skill only deals damage slightly outside of the actual cross visuals, and as such, only enemies roughly on your height or directly above and below you will consistently take the full hits from the skill.
*The skill extends well outside the screen on all sides, though enemies too far away will not take all the hits from the skill.
*The skill extends well outside the screen on all sides, though enemies too far away will not take all the hits from the skill.
*Enemies will be pushed to the sides by the skill, even by the vertical part of the skill, making it harder to connect all the hits on any enemy not in Super Armor or near a wall.
*Enemies will be pushed to the sides by the skill, even by the vertical part of the skill, making it harder to connect all the hits on any enemy not in Super Armor or near a wall.
*The final hit will knock enemies down.
*The final hit will knock enemies down.
*There is a two-second fatigue state after the blast ends, leaving you vulnerable.
*There is a two-second fatigue state after the blast ends, leaving you completely vulnerable during that period (neither invincibility nor Super Armor).
*You will always be facing right after casting this skill.
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