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Theme Park Entrance: Difference between revisions

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| '''Eris''' - Succubus staff of Magmelia.
| '''Eris''' - Succubus staff of Magmelia.
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*'''Heart Drop:''' Eris will twirl in the air, sending 6 8-bit hearts downwards in a fan spread.
*'''Heart Drop:''' Eris will twirl in the air, sending 6 8-bit hearts downwards in a fan spread. Targets hit by the hearts will be afflicted with {{se||Confusion}}.
*'''Rush:''' Eris will quickly fly straight forwards, attacking targets in her way.
*'''Rush:''' Eris will quickly fly straight forwards, attacking targets in her way.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Ferris Wheel''' - Ferris wheels with rotating platforms.
|'''Ferris Wheel''' - Ferris wheels with rotating platforms.
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|[[File:Dunno.png|60px]]
|'''Balloons''' - Players hit by the balloons will be pushed. The attack ignores invincibility frames.
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| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
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*'''Ram:''' Drive to the end of the map, ramming targets and dragging them along for the ride.
*'''Ram:''' Drive to the end of the map, ramming targets and dragging them along for the ride.
*'''Confetti Bombs:''' The exhaust will spew out balls on light on both sides which fall to the ground.
*'''Confetti Bombs:''' The exhaust will spew out balls on light on both sides which fall to the ground. Enemies hit by the bombs will be afflicted with {{se||Confusion}}.
*'''<font color=red>Missile Rain:</font>''' Stand at the center of the map and generate a shield around itself, it will start firing missiles into the air which rain down indicated by red squares on the floor. The float is only vulnerable when you are standing within its shield and the attack will not cease till the shield is destroyed.
*'''<font color=red>Missile Rain:</font>''' Stand at the center of the map and generate a shield around itself, it will start firing missiles into the air which rain down indicated by red squares on the floor. The float is only vulnerable when you are standing within its shield and the attack will not cease till the shield is destroyed.
*'''<font color=red>Passing Through:</font>''' The car's ultimate attack, summon a bunch of balloons that will push targets back, targets must make it past all the balloons and to the safe spot on the far right of the map. While this is going on, the Parade Float will make a turn around the corner and drive straight through the battlefield, if the player fails to make it to the safe spot in time, the Parade Float will pass through and cause all the balloon to explode, dealing massive damage.
*'''<font color=red>Passing Through:</font>''' The car's ultimate attack, summon a bunch of balloons that will push targets back, targets must make it past all the balloons and to the safe spot on the far right of the map. While this is going on, the Parade Float will make a turn around the corner and drive straight through the battlefield, if the player fails to make it to the safe spot in time, the Parade Float will pass through and cause all the balloons to explode, dealing massive damage.
*'''Shield:''' The car can shield itself much like it does during its Missile Rain attack, but this time the shield remains.
*'''Shield:''' The car can shield itself much like it does during its Missile Rain attack, but this time the shield remains.


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'''Note:'''
'''Note:'''
*-
*You can take advantage of the '''Ram''' pattern by using skills that deal multiple hits over a large area and move forward at a similar pace as the car (such as [[Viper Shower]], [[Eschaton]] or [[Invite Abyss]]), dealing more damage if properly timed.
**If you do not have any skills that could potentially deal more damage while the car is trying to shake you off, you should avoid stepping on it to minimize the frequency of the pattern.
*It is recommended to use [[Consumable|Loquats]] or any other Super Armor source, as the boss will keep trying to push/knock you down.
*The boss is immune to debuffs for the entire fight.
*You can use any [[Resurrection#Resurrection-type Skills and Titles|Resurrection-type Skills and Titles]] to avoid the '''Passing Through''' attack, as it only deals 1 hit.
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| BDrop={{:18-1Bdrop1}}
| BDrop={{:18-1Bdrop1}}