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Henir's Time and Space/Season 3: Difference between revisions

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| LvFit=-
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| XEntryReq=
| XEntryReq=
| Detail=Originally ''[[Ymir's Time and Space]]'', ''[[William's Time and Space]]''.<br>
| DunMap=Consists of 24 consecutive stages with rest areas at stage 15 and 24. Bosses are now selected randomly in any order each week.<dfn>{{</dfn>
 
Dimensional time and space where a genius magician is serving an eternal punishment.<br>
This dungeon mode allows you to fight the major bosses in Elsword in a boss rush style.<br>
Through this mode, you can collect Pieces of Time and Space, which you can exchange Glave for special items and/or equipment.<br>
Henir's Spacetime may be attempted as much as the player wishes, but they can only receive items for 3 runs per day.
*'''If the stage fails to load or you disconnect while loading, it will still consume one of your rewarded runs for the day.''' The map will still show the counter (e.g 3/2/1) as if it did not take up a run but rest assured it did.
*After all rewarded runs are consumed for the day, you will no longer be able to get Time Space Fragments, items, or ED drops from the run.  You will still be able to complete the daily quest though
*All bosses have 30% defense. (needs confirmation)
 
=== Rules ===
<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"
|+
!Rule
!Normal
!Challenge
|-
|'''Consumables'''
|Enabled
|Disabled
|-
|'''Resurrection'''
|Allowed
|Not allowed
|-
|'''Mounts'''
|Usable
|Disabled
|-
|'''Death of party/solo'''
| colspan="2" |Fail
|}<dfn>}}</dfn>
* '''Boss Level''': Average level of the highest and lowest leveled players that are within 5 levels of the highest leveled character in party rounded down to the nearest whole level.
* Dead party members will be revived upon party entering Rest Area stage.
 
{{Segment
| Color0={{ColorSel|Village|SP}}
| Title0=Map Layout
| Content0=Consists of 24 consecutive stages with rest areas at stage 15 and 24. Bosses are now selected randomly in any order each week.<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-  
|-  
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|}
|}
<dfn>}}</dfn>
<dfn>}}</dfn>
{{Segment
{{Segment
| collapsible = true
| collapsible = true
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| Group 10 || Steel Anvil Sdeing (x2) || Entranced Demon Jin (x1)<br>Enslaved Demon In (x1) || Karis' True Form  (x1)
| Group 10 || Steel Anvil Sdeing (x2) || Entranced Demon Jin (x1)<br>Enslaved Demon In (x1) || Karis' True Form  (x1)
|}
|}
<dfn>}}</dfn>
<dfn>}}</dfn>}}
}}}}
| Detail=Originally ''[[Ymir's Time and Space]]'', ''[[William's Time and Space]]''.<br>
 
Dimensional time and space where a genius magician is serving an eternal punishment.<br>
This dungeon mode allows you to fight the major bosses in Elsword in a boss rush style.<br>
Through this mode, you can collect Pieces of Time and Space, which you can exchange Glave for special items and/or equipment.<br>
Henir's Spacetime may be attempted as much as the player wishes, but they can only receive items for 3 runs per day.
*'''If the stage fails to load or you disconnect while loading, it will still consume one of your rewarded runs for the day.''' The map will still show the counter (e.g 3/2/1) as if it did not take up a run but rest assured it did.
*After all rewarded runs are consumed for the day, you will no longer be able to get Time Space Fragments, items, or ED drops from the run.  You will still be able to complete the daily quest though.
*All bosses have 30% defense. (needs confirmation)
 
=== Rules ===
<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"
|+
!Rule
!Normal
!Challenge
|-
|'''Consumables'''
|Enabled
|Disabled
|-
|'''Resurrection'''
|Allowed
|Not allowed
|-
|'''Mounts'''
|Usable
|Disabled
|-
|'''Death of party/solo'''
| colspan="2" |Fail
|}<dfn>}}</dfn>
* '''Boss Level''': Average level of the highest and lowest leveled players that are within 5 levels of the highest leveled character in party rounded down to the nearest whole level.
* Dead party members will be revived upon party entering Rest Area stage.
 
 


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