ElEditors, Interface administrators, Administrators
70,975
edits
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| Gigantic = Skill size increased to {{{2|120}}}% | | Gigantic = Skill size increased to {{{2|120}}}% | ||
| Light ={{#switch:{{{MP|{{{2|80}}}}}} | | Light ={{#switch:{{{MP|{{{2|80}}}}}} | ||
| ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|}}}}}}}}}% | | ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|80}}}}}}}}}% | ||
| MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|}}}}}}% | | MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|80}}}}}}% | ||
| #default = MP Usage decreased to {{{MP|{{{2|}}}}}}% | | #default = MP Usage decreased to {{{MP|{{{2|80}}}}}}% | ||
}} | }} | ||
| Heavy = Damage increased to 144%<br>Cooldown increased to 120% | | Heavy = Damage increased to 144%<br>Cooldown increased to 120% | ||
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| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}% | | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}% | ||
| Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}% | | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}% | ||
| Critical = {{#switch:{{{MP|{{{2|}}}}}} | | Critical = {{#switch:{{{MP|{{{2|120}}}}}} | ||
| ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | | ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|120}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
| Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP) | | Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP) | ||
| #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | | #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
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| Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}% | | Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}% | ||
| Regenerating (1) = {{#switch:{{{CHANCE|{{{2|}}}}}} | | Regenerating (1) = {{#switch:{{{CHANCE|{{{2|}}}}}} | ||
| ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|}}}}}}% of the ECP Usage | | ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|{{{MP|}}}}}}}}}% of the ECP Usage | ||
| #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|}}}}}}% of the MP Usage | | #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|}}}}}}% of the MP Usage | ||
}} | }} |