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Shooting Guardian: Difference between revisions

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(→‎Additional Combos: They fixed impact hit still launching, now it's the same as DC's)
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== Additional Combos ==
== Additional Combos ==
{{SkillText|Combo|Remodel Rifle}}
{{SkillText|Combo|Remodel Rifle}}
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}


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| [[File:Combo - Shooting Guardian 2.png|520px]]  
| [[File:Combo - Shooting Guardian 2.png|520px]]  
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After doing a single {{CX}}, draw the silver shooter and fire 3 gunshots, finishing the combo by firing a missile from the destroyer while in [[Freiturnier#Heavy Stance|Heavy Stance]].
After doing a single {{CX}}, draw the silver shooter and fire 3 gunshots, finishing the combo by firing a missile from the destroyer while in [[Freiturnier#Heavy Stance|Heavy Stance]]. Enemies close to the muzzle of the Destroyer will take additional damage if a Cannonball is fired.
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{{CX}} 371% Phy. Damage <br>
{{CX}} 371% Phy. Damage <br>
{{CZ}} 347% Mag. Damage x3<br>
{{CZ}} 50% Phy. Damage<br>
*Extra melee damage - 50% Phy. Damage
+ 347% Mag. Damage x3 (4 MP x3)<br>
{{CViZ}} 332% Mag. Damage  
{{CViZ}} 100% Mag. Damage<br>
+ 332% Mag. Damage (x1 Cannonball)
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| [[File:Combo - Shooting Guardian 3.png|520px]]
| [[File:Combo - Shooting Guardian 3.png|520px]]
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{{CDR}} <br>
{{CDR}} <br>
{{CX}} 100% Phy. Damage<br>+ 204% Mag. Damage <br>
{{CX}} 100% Phy. Damage<br>+ 204% Mag. Damage (x1 Cannonball)<br>
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=== Updates ===
=== Updates ===
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