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Comet Crasher: Difference between revisions

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*Each explosion will launch the enemy into the air, making it possible to catch them before they are knocked down.
*Each explosion will launch the enemy into the air, making it possible to catch them before they are knocked down.
*Each shell will do and unlisted 50% Physical Damage, with the final shell doing 100% Physical Damage.
*Each shell will do and unlisted 50% Physical Damage, with the final shell doing 100% Physical Damage.
*The skill's missiles will act rather erratically when fired near a map wall, with some missiles flying straight through and others sticking to the wall.
**When directly touching certain map walls, the missiles may keep flying down well past your current height when fired out of the map, so stepping away slightly is usually advised for cornered enemies.
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