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Sheriff: Difference between revisions

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Text replacement - "Ice" to "{{Se||Extreme Coldness}}"
m (Text replacement - "MP Gain (w|W)hen (a|A)ttacking \+" to "MP Recovery Attacking +")
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m (Text replacement - "Ice" to "{{Se||Extreme Coldness}}")
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Misc}}"
|- style="background:{{ColorSel|Misc}}"
! rowspan=2 | Form !! colspan=3 | Damage (Average) !! colspan=3 |  Max Hits !! rowspan=2 | [[Status Effects|Ice]] Duration
! rowspan=2 | Form !! colspan=3 | Damage (Average) !! colspan=3 |  Max Hits !! rowspan=2 | {{Se||Extreme Coldness}} Duration
|- style="background:{{ColorSel|Misc}}"
|- style="background:{{ColorSel|Misc}}"
! Bullet !! Rapid Fire !! Last Shot !! Bullet !! Rapid Fire !! Last Shot
! Bullet !! Rapid Fire !! Last Shot !! Bullet !! Rapid Fire !! Last Shot
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== Tips and Details ==
== Tips and Details ==
*Unlike what the tooltip states, the attack doesn't freeze hit enemies but it inflicts [[Status Effects|Ice]].
*Unlike what the tooltip states, the attack doesn't freeze hit enemies but it inflicts {{Se||Extreme Coldness}}.
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