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Flexible Movement: Difference between revisions

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NA has a different cooldown time. I would update more but my WS is only lvl40
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(NA has a different cooldown time. I would update more but my WS is only lvl40)
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90;"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! rowspan="2" | Activating<br>Cooldown !! colspan="2" | HP Regeneration
|- style="background:#90EE90;"
! HP Regenerated !! Duration
|-
| align="left" | 1 || rowspan="2" | 35 || 55 Seconds || 0.5%/Second || rowspan="15" | 10 Seconds
|-
| align="left" | 2 || 52 Seconds || 0.55%/Second
|-
| align="left" | 3 || 36 || 49 Seconds || 0.6%/Second
|-
| align="left" | 4 || 39 || 46 Seconds || 0.65%/Second
|-
| align="left" | 5 || 42 || 43 Seconds || 0.7%/Second
|-
| align="left" | 6 || 45 || ? || ?
|-
| align="left" | 7 || 48 || ? || ?
|-
| align="left" | 8 || 51 || ? || ?
|-
| align="left" | 9 || 54 || ? || ?
|-
| align="left" | 10 || 57 || ? || ?
|-
| align="left" | 11 || 60 || ? || ?
|-
| align="left" | 12 || 63 || ? || ?
|-
| align="left" | 13 || 66 || ? || ?
|-
| align="left" | 14 || 69 || ? || ?
|-
| align="left" | 15 || 72 || ? || ?
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90;"
|- style="background:#90EE90;"
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| align="left" | 15 || 72 || 11 Seconds || 1.2%/Second
| align="left" | 15 || 72 || 11 Seconds || 1.2%/Second
|}
|}
</tabber>
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== Tips and Details  ==
== Tips and Details  ==
*Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
*Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
*Agility will not save you from [[Elements#Fire (Blaze)|Fire]], [[Elements#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death.
*'''Supple Movement''' will not save you from [[Elements#Fire (Blaze)|Fire]], [[Elements#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death.
*If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
*If you receive a killing blow while being in the air and '''Supple Movement''' triggers, you're still able to die by receiving another hit in the air.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
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