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Impact Zone: Difference between revisions

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(pve/pvp values)
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Aisha
|Character=Aisha
|Skill=Impact Zone
}}
}}
{{#ev:youtube|G00uf2ImFoc|400|right}}
{{#ev:youtube|G00uf2ImFoc|400|right}}
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! rowspan=2 | Mode !! rowspan=2 | Space Crash (Physical) !! colspan=2 | {{se|339|Space Distortion||ed}} !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown  
! rowspan=2 | Mode !! rowspan=2 | Space Crash (Physical) !! colspan=2 | {{se|339|Space Distortion||ed}} !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown  
|-
|-
! Physical Defense Reduction || Duration
! Physical Defense Decrease || Duration
|-
|-
| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{{Traits|Aisha|Impact Zone|Heavy, Critical|cd=22|cd_enhanced=17|mp=300}}
|-
! rowspan=2 | Stage !! colspan=2 | Heavy Impact Zone !! colspan=2 | Critical Impact Zone
|-
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
|-
| Normal || rowspan=2 | {{SkillText|Heavy|144|120}} || 26.4 Seconds || rowspan=2 | {{SkillText|Critical|120}} || rowspan=2 | 360 MP
|-
| [Enhanced] || 20.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{#vardefine: avg_hits |2}}
{{Damage|true|Aisha
{{#vardefine: max_hits |13}}
|dmg=2782
 
|pvp_dmg=759
<!-- PvE -->
|hits=13
{{#vardefine: damage            |2782}}
|avg_hits=2
{{#vardefine: avg_damage        |{{#expr:{{#var:damage}} * {{#var:avg_hits}}}}}}
|heavy=true
{{#vardefine: total_damage      |{{#expr:{{#var:damage}} * {{#var:max_hits}}}}}}
}}
{{#vardefine: avg_damage_heavy  |{{#expr:{{#var:avg_damage}} * 1.44}}}}
*Average assumes 2 hits of '''Space Crash'''.
{{#vardefine: total_damage_heavy |{{#expr:{{#var:total_damage}} * 1.44}}}}
 
<!-- PvP -->
{{#vardefine: damage_pvp            |759}}
{{#vardefine: avg_damage_pvp        |{{#expr:{{#var:damage_pvp}} * {{#var:avg_hits}}}}}}
{{#vardefine: total_damage_pvp      |{{#expr:{{#var:damage_pvp}} * {{#var:max_hits}}}}}}
{{#vardefine: avg_damage_heavy_pvp  |{{#expr:{{#var:avg_damage_pvp}} * 1.44}}}}
{{#vardefine: total_damage_heavy_pvp |{{#expr:{{#var:total_damage_pvp}} * 1.44}}}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
! rowspan=3 | Mode !! colspan=4 | Base
|-
! colspan=2 | Average || colspan=2 | Maximum
|-
! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{formatnum:{{#var: avg_damage}}}}%
| {{formatnum:{{#var: avg_damage_heavy}}}}%
| {{formatnum:{{#var: total_damage}}}}%
| {{formatnum:{{#var: total_damage_heavy}}}}%
|-
| {{PvP}}
| {{formatnum:{{#var: avg_damage_pvp}}}}%
| {{formatnum:{{#var: avg_damage_heavy_pvp}}}}%
| {{formatnum:{{#var: total_damage_pvp}}}}%
| {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
|}
*Average assumes 2 hits.
<br>
<br>


==Tips and Details==
==Tips and Details==
*The debuff only prevents running and jumping; Enemies can still use skills and commands to move, as well as go down platforms.
*The {{se|339|Space Distortion||ed}} debuff only prevents running and jumping; enemies can still use skills and commands to move, as well as go down platforms.
*The skill will follow paths, though it can sometimes fail to do so around sharper corners due to its speed.
*The skill will follow paths, though it can sometimes fail to do so around sharper corners due to its speed.
*Rarely, the skill will get stuck on certain areas of a map, notably on a certain ledge in the Lanox PvP map, allowing it to deal full damage to any enemy in that location.
*Rarely, the skill will get stuck on certain areas of a map, notably on a certain ledge in the Lanox PvP map, allowing it to deal full damage to any enemy in that location.
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