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Lu/Ciel: Difference between revisions

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251 bytes removed ,  8 August 2023
m
Turns out this isn't true anymore. I tested this myself, and Ritsu says it was changed a while back. Videos of my tests are in the discussion page.
(→‎Tips and Details: Clean up representing stats explanation)
m (Turns out this isn't true anymore. I tested this myself, and Ritsu says it was changed a while back. Videos of my tests are in the discussion page.)
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*'''Lu''' and '''Ciel''' share their armor and weapon, but costumes and accessories are separate between the two.
*'''Lu''' and '''Ciel''' share their armor and weapon, but costumes and accessories are separate between the two.
*'''Lu''' and '''Ciel''''s stats can be toggled to be either separate, or based on a "representing" character. You are able to choose which to apply through the Representing Stats button in the character UI, and can change this at any time outside of dungeons. By default, the Representing Stats is set to Lu.
*'''Lu''' and '''Ciel''''s stats can be toggled to be either separate, or based on a "representing" character. You are able to choose which to apply through the Representing Stats button in the character UI, and can change this at any time outside of dungeons. By default, the Representing Stats is set to Lu.
**When the Representing Stats is set to separate, their stats will be completely independent of each other. When it is set to Lu or Ciel, only that character's stats will be applied to both characters simultaneously, leaving the other character's costumes and accessories to be merely for aesthetics. There are some exceptions to this however:
**When the Representing Stats is set to separate, their stats will be completely independent of each other. When it is set to Lu or Ciel, only that character's stats will be applied to both characters simultaneously, leaving the other character's costumes and accessories to be merely for aesthetics. There is one exception to this, however:
***The HP stat is always shared across both. This includes sockets, non-set bonuses (which are reflected in the status window) and set bonuses (which are not).
***The HP stat is always shared across both. This includes sockets, non-set bonuses (which are reflected in the status window) and set bonuses (which are not).
***Attack/Defense increases gained through non-set bonuses (such as the white stat lines on certain accessories) are shared across both, though this is not reflected in the status window. Unlike HP, sockets and set bonuses for these are not shared.
*You will always start out as '''Lu''' when entering PvP or dungeons.
*You will always start out as '''Lu''' when entering PvP or dungeons.
**If Representing Stats is set to '''Lu/Ciel''', [[Ring of Fury]] will only recover Awakening Beads if '''Lu''' is wearing it.  Otherwise, it must be worn by the representing character.
**If Representing Stats is set to '''Lu/Ciel''', [[Ring of Fury]] will only recover Awakening Beads if '''Lu''' is wearing it.  Otherwise, it must be worn by the representing character.
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