Detoxication/ModA: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Add | |Character=Add | ||
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{| cellpadding="5" | {| cellpadding="5" | ||
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| {{Force|DissemblerSkill4.png}} | | {{Force|DissemblerSkill4.png}} | ||
| {{SkillType|SA|S|M}} There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.<br | | {{SkillType|SA|S|M}} There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.<br><br>Create an energy field that increases Active, Special Active Skill damage for party members within range. | ||
Create an energy field that increases Active, Special Active Skill damage for party members within range. | |||
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!Class!! Level Required || Skill Requirement | !Class!! Level Required || Skill Requirement | ||
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|[[Overmind]]||99 || | |[[Overmind]]||99 || {{mr|Detoxication}} | ||
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! rowspan="2" |Mode !! rowspan="2" |Damage (Physical) | ! rowspan="2" |Mode !! rowspan="2" |Damage (Physical) | ||
! colspan="2" |{{Se|899| | ! colspan="2" |{{Se|899|Detoxication|4=pb}}!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown | ||
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!All Skill Damage Increase | !All Skill Damage Increase | ||
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|10/27/2022|| rowspan="2" |11/23/2022|| colspan="2" align="left" | | |10/27/2022|| rowspan="2" |11/23/2022|| colspan="2" align="left" | | ||
*'''Detoxication''' added. | *'''[Mod] Detoxication''' added. | ||
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|11/10/2022|| colspan="2" align="left" | | |11/10/2022|| colspan="2" align="left" | |