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Final Strike: Difference between revisions

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__NOTOC__{{Languages|Final Strike}}
__NOTOC__{{Languages|Final Strike}}
<div style="float: right;">{{#ev:youtube|PB6uNeBA1ZA|400}}</div>
{{#ev:youtube|PB6uNeBA1ZA|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:FinalStrike.png]]<br />
| [[File:FinalStrike.png]]
| {{SkillType|SA|B}} Create a force which pulls in enemies. Slash enemies for the final blow.
| {{SkillType|SA|B}} Create a force which pulls in enemies. Slash enemies for the final blow.
|-
|-
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{{Traits|Elsword|Final Strike|Useful, Heavy|dmg1=80|hits=Black Hole: 18<br>Final Hit: 1|cd=22}}
|-
! colspan=3 | Useful Final Strike !! colspan=2 | Heavy Final Strike
|-
! rowspan=2 | Attribute Effect !! colspan=2 | Max Hits !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown
|-
! Black Hole !! Final Hit
|-
| {{SkillText|Useful|80}} || 18 || 1 || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Master of Combat}}
{{Damage|true
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|dmg=702, 2688
|-
|pvp_dmg=150, 572
! rowspan=3 | Mode !! colspan=6 | Base !! colspan=6 | [[Master of Combat]]
|hits=9, 1
|-
|hits_useful=18, 1
! colspan=3 | Normal !! colspan=3 | Destruction !! colspan=3 | Normal !! colspan=3 | Destruction
|useful_penalty=0.8
|-
|heavy=true
! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy
|passive1=Way of the Sword
|-
|append=1, Destruction
| {{PvE}}
|passive2=Master of Combat
| {{formatnum:{{#expr: 702*9 + 2688}}}}%
}}
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.44}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.5}}}}%
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8*1.5}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.44*1.5}}}}%
| {{formatnum:{{#expr: (702*9 + 2688)*{{#arrayindex:Master of Combat|0}}}}}}%
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8*{{#arrayindex:Master of Combat|0}} round2}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.44*{{#arrayindex:Master of Combat|0}} round2}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.5*{{#arrayindex:Master of Combat|0}} round2}}}}%
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8*1.5*{{#arrayindex:Master of Combat|0}} round2}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.44*1.5*{{#arrayindex:Master of Combat|0}} round2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 150*9 + 572}}}}%
|| {{formatnum:{{#expr: (150*18 + 572)*0.8}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.44}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.25}}}}%
|| {{formatnum:{{#expr: (150*18 + 572)*0.8*1.25}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.44*1.25}}}}%
| {{formatnum:{{#expr: (150*9 + 572)*{{#arrayindex:Master of Combat|0}}}}}}%
|| {{formatnum:{{#expr: (150*18 + 572)*0.8*{{#arrayindex:Master of Combat|1}} round2}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.44*{{#arrayindex:Master of Combat|1}} round2}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.25*{{#arrayindex:Master of Combat|1}} round2}}}}%
|| {{formatnum:{{#expr: (150*18 + 572)*0.8*1.25*{{#arrayindex:Master of Combat|1}} round2}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.44*1.25*{{#arrayindex:Master of Combat|1}} round2}}}}%
|}
<br>
<br>


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Harsh Slayer.png; Brutal Slayer;
Harsh Slayer.png; Brutal Slayer;
Sharp Blade.png; Sharp Sword;
Sharp Blade.png; Sharp Sword;
ISTrans4.png; Awakened Will: Infinity Sword;
Immortal - Passive 2.png; Master of Combat;
Immortal - Passive 2.png; Master of Combat;
Immortal - Passive 1.png; Memory of the Sword;
Immortal - Passive 1.png; Memory of the Sword;
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==Tips and Details==
==Tips and Details==
*If used against a steep upward incline, the black hole will appear above it.
*If used against a steep upward incline, the black hole will appear above it.
*You can move 1 second after the final slash is done.
*You can move 1 second after the '''Final Hit''' is done.
*The black hole used by this skill will 'grab' enemies (like [[Crazy Worm]]) rather than suck them in (like [[Neutron Bomb]]). As such, it is perfectly capable of pulling in Super Armored enemies.
*The black hole used by this skill will 'grab' enemies (like [[Crazy Worm]]) rather than suck them in (like [[Neutron Bomb]]). As such, it is perfectly capable of pulling in Super Armored enemies.
**For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as [[Diceon Mines|Dekal]]), who will simply bounce off of the black hole.
**For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as [[Diceon Mines|Dekal]]), who will simply bounce off of the black hole.
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