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Trojan Horse/ModA: Difference between revisions

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== Requirements ==
== Requirements ==
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
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! Class !! Level Required
! Class !! Level Required !! Skill Requirement
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| [[Code: Antithese]] || 99
| [[Code: Antithese]] || 99 || {{mr|Trojan Horse}}
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! rowspan=2 | Mode !! rowspan=2 | Petite Trojan Horse (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Petite Trojan Horse (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
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! Orb Count !! Hits per Orb
! Per Horse !! Horse Count
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| {{PvE}} || 49% || rowspan=2 | 14 || rowspan=2 | 20 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 49% || rowspan=2 | 20 || rowspan=2 | 14 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
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| {{PvP}} || 19%
| {{PvP}} || 19%
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|hits=20*14
|hits=20*14
|avg_hits=225
|avg_hits=225
|count_name=Orb
|heavy=true
|heavy=true
|passive1=Snowball Code
|passive1=Snowball Code
}}
}}
*'''Average''' assumes 225 hits.
*'''Average''' assumes 225 hits.
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==Related Skills==
{{SkillTable|
CodeUnknownPassive1.png; Unknown Code;
CodeUnknownPassive2.png; Snowball Code;
CodeAntithesePassive2.png; Bygone Days;
}}
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== Tips and Details ==
== Tips and Details ==
*The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through.
*The '''Petite Trojan Horses''' will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per horse in a noticeable interval 18 times, glitching halfway through.
**During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]].
**During the initial cast, the hit count is extremely dependent on positioning. Since the horses surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]].
*This skill has an insanely long tracking range in PvE. In PvP, it's reduced by 4.5 times.
*This skill has an insanely long tracking range in PvE. In PvP, it's reduced by 4.5 times.
**It also exceeds the [[Hunting Fields|Hunting Field]] tracking limit, making it less efficient to kill field monsters and spawn field bosses.
**It also exceeds the [[Hunting Fields|Hunting Field]] tracking limit, making it less efficient to kill field monsters and spawn field bosses.
*While unlisted, the orbs burn 2 MP per hit, but it won't show the numbers in-game like regular MP burn from the '''Evil''' trait.
*While unlisted, the horses burn 2 MP per hit, but it won't show the numbers in-game like regular MP burn from the '''Evil''' trait.
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| 09/02/2021 || 09/29/2021 || colspan=2 align="left" |  
| 09/02/2021 || 09/29/2021 || colspan=2 align="left" |  
*'''Trojan Horse''' added.
*'''[Mod] Trojan Horse''' added.
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