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Crimson Calamity: Difference between revisions

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====Environmental Debuff - Demon Realm====
====Environmental Debuff - Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 90%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 90%.
==Crimson Calamity ==
The '''Remnant of Crimson Calamity''' have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the '''Crimson Soul''' will also try to interfere.
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| Obstacle=<dfn>{{</dfn>
|[[File:12-5_phase_2.png|60px]]
| '''Crimson Soul''' - Returning in Phase 3, it can no longer be hit and will simply act as an obstacle. A mark will appear on certain players and it will spawn performing its basic vertical and horizontal swings.
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| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
|[[File:12-5_boss.png|60px]]
|[[File:12-5_boss.png|60px]]
| '''Crimson Calamity (4x)''' - Four giant dragon heads return for the final phase, fighting exactly as they did in phase 1.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.'''
| '''Crimson Calamity (4x)''' - Four giant dragon heads return for the final phase.
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*'''Headbutt:''' Ram its head towards the screen.
*'''Headbutt:''' Ram its head towards the screen.
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*'''Fire Breath:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
*'''Fire Breath:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
*'''Meteorite Drop:''' Stay behind and breath Meteorite into the sky, after that some 4 Meteorites aimed for players drop from sky and leave fire behind for a period of time.
*'''Meteorite Drop:''' Stay behind and breath Meteorite into the sky, after that some 4 Meteorites aimed for players drop from sky and leave fire behind for a period of time.
*'''Fireball Drop:''' Mark a beam of light of light on each player and then cause a meteor to fall in that position. Does no leave behind a lingering fire.
*'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
*'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
*'''Ember Winds:''' Create a burning wind which will push players gradually. While this is going on, orbs will make their way across the map dealing damage it made contact with. Crimson Calamity will be observing in the background as this attack plays out.
*'''Area Shutdown:''' After a head is defeated, it will shut down its part of the map after 15 seconds, causing the area to continuously be embroiled in fire, rendering it inaccessible.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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