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Nasod Armor Mode - Battle Gear: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*To activate [[Psychic Tracer]]'s DP Combos, the following will trigger the option for DP Combos:
*To activate [[Psychic Tracer]]'s Nasod Armor combos, the following will trigger the option for DP Combos:
**Combos: ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X]
**Combos: ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X]
**Skills: [[Void Breaker]], [[Energy Boom]], [[Mind Break]], [[Neutron Bomb]], [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]] and [[Conqueror]].
**Skills: [[Void Breaker]], [[Energy Boom]], [[Mind Break]], [[Neutron Bomb]], [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]] and [[Conqueror]].
***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
*'''Psychics Tracer''''s DP combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burst 20 DP to completely negate the damage and make a short animation, during that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
*'''Psychics Tracer''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
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{{PTSkills}}
{{PTSkills}}
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