Code: Architecture: Difference between revisions
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| '''Attack Combo''' | | '''Attack Combo''' | ||
A variation of Eve's 1st job electron ball skill. After she casts the second ball, Eve summons Oberon who strikes with multiple ranged rapid slashes, dealing 8 hits. The final hit knocks down. Useful for filling the Awakening gauge and building up your score. | A variation of Eve's 1st job electron ball skill. After she casts the second ball, Eve summons Oberon who strikes with multiple ranged rapid slashes, dealing 8 hits. The final hit knocks down. Useful for filling the Awakening gauge and building up your score. | ||
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(zzz) + (>>^xz) - This can be a little hard to do at first and can be messed up pretty easy, this is almost like the top although the dps may be lower, but this can build up your mp pretty nicely, and can also stock up on your combo gauge for more score. | (zzz) + (>>^xz) - This can be a little hard to do at first and can be messed up pretty easy, this is almost like the top although the dps may be lower, but this can build up your mp pretty nicely, and can also stock up on your combo gauge for more score. | ||
(zzz (down) zz) + (>>^z) + (zzz) (up to you) - This is actually pretty nice if you need to get away from something at the same time, it builds up your mp very nicely as it does not require mp to be used. | (zzz (down) zz) + (>>^z) + (zzz) (up to you) - This is actually pretty nice if you need to get away from something at the same time, it builds up your mp very nicely as it does not require mp to be used. | ||
=== Skills === | === Skills === | ||
*'''Passives''' | |||
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| '''Skill Mastery:''' | | '''Skill Mastery:''' | ||
| '''(5SP) ''' 400% | | '''(5SP) ''' 400% physical damage from front when summoned. Another 400% magical damage when contact is made with the barrier. The barrier will last for 6 seconds. | ||
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| '''Prerequisites:''' | | '''Prerequisites:''' | ||
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| '''Skill Mastery:''' | | '''Skill Mastery:''' | ||
| '''(5SP) '''Each hit deals 98% magical damage | | '''(5SP) '''Each hit deals 98% magical damage. Awakening does more hits. | ||
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| '''Prerequisites:''' | | '''Prerequisites:''' | ||
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| '''Prerequisites:''' | | '''Prerequisites:''' | ||
| '''70SP''' invested in skill tree and mastery of ''' | | '''70SP''' invested in skill tree and mastery of '''Sonic Wave''' | ||
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| '''Additional Info:''' | | '''Additional Info:''' |
Revision as of 08:01, 25 June 2010
Eve : Code Architecture
- Age : Unknown
- Weapon : Nasod Gear
- Specialty : Code Architecture relies on the Guardian of Nasod, Oberon, for support in her battles.
Background History
Gameplay
Code Architecture is pretty hard to maneuver than the other starting characters, but can be mastered in no time. Almost all of her skills and moves involves her using Oberon for support. Like her 1st job, Code A can glide in the air for at most 2 times, making her very agile and can evade enemies' attacks.
Combos
- Combos
Image | Description |
---|---|
Attack Combo
A variation of Eve's 1st job electron ball skill. After she casts the second ball, Eve summons Oberon who strikes with multiple ranged rapid slashes, dealing 8 hits. The final hit knocks down. Useful for filling the Awakening gauge and building up your score. | |
Jump Dash Combo
A continuation of Eve's 1st job electron ball skill. After casting the electron ball, Oberon appears over Eve's head to deal the finishing blow, plundering the enemies to the floor for a high damage. This doesn't knock down the enemies. | |
Launch Attack Combo
A continuation of Eve's 1st job basic attack, at the end of her attack sequence, Oberon appears over Eve's head to deal the finishing blow, plundering the enemies to the floor. This does not knock down the enemies. |
- Continuation Combos
(>>^xz) + (>>^xz) + so on - This is very easy to do, and does not need any training to do, no need for additional attack speed to make it effective. The damage is high and can render the opponent paralyzed if done in succession. Though it can be pretty hard to do at first since you have to aim at the height of the enemy; if the enemy is short, it is harder to succeed. This combo doesn't build up your mp very well, since you need mp to launch the orb too.
(zzz) + (>>^xz) - This can be a little hard to do at first and can be messed up pretty easy, this is almost like the top although the dps may be lower, but this can build up your mp pretty nicely, and can also stock up on your combo gauge for more score.
(zzz (down) zz) + (>>^z) + (zzz) (up to you) - This is actually pretty nice if you need to get away from something at the same time, it builds up your mp very nicely as it does not require mp to be used.
Skills
- Passives
Image | Queen's Pride | |
---|---|---|
File:CAPassive1.png | Skill Description: | Increases damage dealt by all Dimension Link/Oberon skills |
Skill Mastery: | (5SP) All of the skill's attack is raised by 10% | |
Prerequisites: | 50SP invested in skill tree | |
Info: | A must have skill. It affects all skills that you will get later on. |
Image | Electronball Study | |
---|---|---|
Skill Description: | Electronball Study increases the range of the electronballs | |
Skill Mastery: | (5SP) Range is increased by 50% | |
Prerequisites: | 60SP invested in skill tree | |
Info: | This skill is mostly only useful if you depend heavly on XXZ on your combos. Also, this skill is required to get Electronball Mastery, which can be unlocked once you become Code Empress. |
Image | Queen's Potential | |
---|---|---|
File:CAPassive3.png | Skill Description: | Increases the maximum amount of MP, and decreases the MP consumption of electronballs |
Skill Mastery: | (5SP) Increases Maximum MP by 100, and 20% reduction on the MP consumption of electronballs | |
Prerequisites: | 65SP invested in skill tree | |
Info: | The extra MP is VERY useful. The MP usuage reduction helps alot as well, especially if you use extensive combos with the X button (Such as XXZ and >>^XZ) |
- Actives
- Special Actives
Image | Surface Cutting | |
---|---|---|
File:CASActive5.png | MP Usage: | 100 MP |
Cooldown: | 7 seconds | |
Skill Description: | Summons Oberon who then proceeds to slash the enemies for 3 times, causing minimal damage. This skill is physical. This skill knocks the enemies down. | |
Skill Mastery: | (5SP) | |
Prerequisites: | 45SP invested in skill tree | |
Additional Info: |
This skill is mostly for comboing purposes, it also has a unique ability to stall and act as a wall towards a berserked boss. It's a very useful skill, however, there are 4 other more useful skills so this one will be cut off later |
Image | Sonic Wave | |
---|---|---|
MP Usage: | 200 MP | |
Cooldown: | 10 seconds | |
Skill Description: | Summons Oberon who appears from the ground, launches the enemies into the air, and slash the enemies in a crescent style. This skill is physical. This skill knocks the enemies down. | |
Skill Mastery: | (5SP) | |
Prerequisites: | 55SP invested in skill tree | |
Additional Info: |
Image | Space Wrench (LOCKED) | |
---|---|---|
File:CASActive2.png | MP Usage: | 200 MP |
Cooldown: | 10 seconds | |
Skill Description: | Eve summons Oberon who casts a horizontal crossed shockwave that carries opponents as it travels, landing multiple hits. | |
Skill Mastery: | (5SP) Each hit deals 98% magical damage. Awakening does more hits. | |
Prerequisites: | 65SP invested in skill tree | |
Additional Info: | To maximise this skill's effectiveness, launch it with a small distance between Eve and the target. If opponents are standing too close then the shockwave will pass through them too quickly, dealing less hits. It's less effective on unliftable opponents like Golems; they will only be knocked down. |
,
Image | Heaven's Fist (LOCKED) | |
---|---|---|
File:CASActive1.png | MP Usage: | 300 MP |
Cooldown: | 30 seconds | |
Skill Description: | A 1-hit skill. Eve summons a giant Nasod fist that pounds the ground with devastating force to smash opponents, temporarily stunning them. Land-based opponents who are not directly hit by the fist will receive damage from an apparent shockwave that launches them into the air. | |
Skill Mastery: | (5SP) The fist deals 3759% physical damage, stunning for 3 seconds while the shockwave deals 752% physical damage. (5017% and 1004% in Awakening) | |
Prerequisites: | 70SP invested in skill tree | |
Additional Info: | Being a 1-hit skill and fairly easy to aim, Heaven's Fist has its advantages in PvP compared to Genocide Ripper. The shockwave does not stun and has no effect on airborne opponents. It's range is large, but does not cover the whole room. |
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Sacred Templar |
Knight Emperor |
Rune Master |
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Prophetess |
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Magical Over Taker |
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Revenant |
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Centurion |
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Physical Little Hsien |
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Asura |
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Apsara |
Devi |
Shakti |
Surya |
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Grand Master |
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Dominator |
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Overmind |
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Noblesse |
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Magical Lofty: Wanderer |
Physical Lofty: Schreier |
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Celestia |
Nyx Pieta |
Morpheus |
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Physical Fortune Finder |
Magical Path Finder |
Magical Trick Finder |
Mighty Miner |
Greedy Wonder |
Rima Clavis |
Cynical Sneer |
Gembliss |
Avarice |
Achlys |
Mischief |