Flame Geyser: Difference between revisions
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Shadowmega (talk | contribs) (Balance patch fixes) |
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! Level Required !! Fire Pillar (Magical) !! Max Hits !! MP Usage !! Cooldown | ! Level Required !! Fire Pillar (Magical) !! Max Hits !! MP Usage !! Cooldown | ||
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| align="left" | 5 || | | align="left" | 5 || 392% || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 10 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 470% | ||
|} | |} | ||
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! Level Required !! Fire Pillar (Magical) | ! Level Required !! Fire Pillar (Magical) | ||
|- | |- | ||
| align="left" | 5 || | | align="left" | 5 || 157% | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 188% | ||
|} | |} | ||
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! Level Required !! Attribute Effect !! Fire Pillar !! Cooldown !! Attribute Effect !! MP Usage | ! Level Required !! Attribute Effect !! Fire Pillar !! Cooldown !! Attribute Effect !! MP Usage | ||
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| 20 || rowspan=2 | {{SkillText|Heavy|140|150}} || | | 20 || rowspan=2 | {{SkillText|Heavy|140|150}} || 548% || rowspan=2 | 15 Seconds || rowspan=2 | {{SkillText|Critical|130}} || rowspan=2 | 195 MP | ||
|- | |- | ||
| [Enhanced] || | | [Enhanced] || 658% | ||
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== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Flame Geyser''' can deal up to | *'''[Enhanced] Flame Geyser''' can deal up to 3,292% (1,099% in PvP) Magical Damage. With '''Heavy''', it can deal up to 4,608.8% (1538.6% in PvP) Magical Damage. If '''Heavy [Enhanced] Flame Geyser''' is used while in '''Aura of Destruction''' mode, it can deal up to 6,913.2% (2,307.9% in PvP) Magical Damage. | ||
*This skill launches enemies fairly high and out of its hit range, so full damage is only possible on heavier targets or targets that cannot be launched. | *This skill launches enemies fairly high and out of its hit range, so full damage is only possible on heavier targets or targets that cannot be launched. | ||
**Launched targets can be caught again by other attacks to prevent them from being knocked down. | **Launched targets can be caught again by other attacks to prevent them from being knocked down. | ||
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*07/27/2017 KR | *07/27/2017 KR | ||
**Damage increased. | **Damage increased. | ||
*2/21/2018 KR | |||
**Damage decreased. | |||
**Burn duration reduced to 3s. | |||
<br> | <br> | ||
Revision as of 13:20, 21 February 2018
File:ElSkill13.png | [Special Active: Strength] Strike hard on the ground to create a pillar of fire. Attacked enemies will receive a burn effect. |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Knight | 5 |
Skill Information
PvE
Level Required | Fire Pillar (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
5 | 392% | 7 | 150 MP | 10 Seconds |
[Enhanced] | 470% |
PvP
Level Required | Fire Pillar (Magical) |
---|---|
5 | 157% |
[Enhanced] | 188% |
Skill Traits
PvE
Heavy Flame Geyser | Critical Flame Geyser | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Fire Pillar | Cooldown | Attribute Effect | MP Usage |
20 | Damage increased to 144% Cooldown increased to 120% |
548% | 15 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
[Enhanced] | 658% |
PvP
Heavy Flame Geyser | |
---|---|
Level Required | Fire Pillar |
20 | 254.8% |
[Enhanced] | 305.2% |
Tips and Details
- [Enhanced] Flame Geyser can deal up to 3,292% (1,099% in PvP) Magical Damage. With Heavy, it can deal up to 4,608.8% (1538.6% in PvP) Magical Damage. If Heavy [Enhanced] Flame Geyser is used while in Aura of Destruction mode, it can deal up to 6,913.2% (2,307.9% in PvP) Magical Damage.
- This skill launches enemies fairly high and out of its hit range, so full damage is only possible on heavier targets or targets that cannot be launched.
- Launched targets can be caught again by other attacks to prevent them from being knocked down.
- It is a good skill to use when Vitality Aura is required, as it has quick execution and fills a reasonable portion of Vitality Aura.
Updates
- 04/20/2015 KR
- Unable to hit the enemies below the platform.
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 04/30/2015 KR
- Fixed the error that cannot strike knocked down enemies.
- 07/23/2015 KR
- Moving distance increased.
- Max Hit increased.
- Cause Burn for 10 seconds.
- Fixed the error where the skill will miss when used at point-blank range.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Light attribute changed to be Critical.
- 12/29/2016 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- Damage increased.
- 2/21/2018 KR
- Damage decreased.
- Burn duration reduced to 3s.