Arrow Mastery: Difference between revisions

From Elwiki
m (I think NA/KR tabs made this obvious enough.)
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* Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results.
* Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results.
*''Post KR Dec. 13 2012 patch:''
*''Post KR Dec. 13 2012 patch:''
**No longer gains additional piercing upon level up; Instead this is now an innate trait of arrows for all Rena classes. Now this passive does something else.
**No longer gains additional piercing upon level up; Instead this is now an innate trait of arrows for all Rena classes.  
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{{SRSkills}}
{{SRSkills}}

Revision as of 20:39, 20 January 2013

File:Enhanced Bowstring.png
[Passive] Alters the damage of normal arrow attacks and the number of hits.


Requirements

Class
Master
SP Requirement
Sniping Ranger
Lv5
55 SP

Skill Information

NA

Skill Lv Damage Pierce MP gain
1 +2% 0 Normal
2 +4%
3 +6%
4 -7% Pierces 1
Target
-40%
5 (M) -5%

KR

Skill Lv Damage Chance to bypass Defense
1 +1% 2%
2 +2% 4%
3 +3% 6%
4 +4% 8%
5 (M) +5% 10%


Tips and Details

  • Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results.
  • Post KR Dec. 13 2012 patch:
    • No longer gains additional piercing upon level up; Instead this is now an innate trait of arrows for all Rena classes.


Template:SRSkills