Sandbox:Stat Effectiveness: Difference between revisions
From Elwiki
(Created page with "== Maximize / Add Dam == {| class="wikitable" ! Unnormalize % !! Normalized % !! Effectiveness |- | 0% || 0% || 100% |- | 40% || 40% || 75% |- | 80% || 70% || 50% |- | 120% ||...") |
Gameboy224 (talk | contribs) m (Text replacement - "Reduced Damage" to "Damage Reduction") |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
== Maximize | == Maximize == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
! Unnormalize % !! Normalized % !! | ! Unnormalize % !! Normalized % !! Efficiency Stage !! Efficiency Interval | ||
|- | |- | ||
| 0% || 0% || 100% | | 0% || 0% || 100% || 0% ~ 40% | ||
|- | |- | ||
| 40% || 40% || 75% | | 40% || 40% || 75% || 40% ~ 70% | ||
|- | |- | ||
| 80% || 70% || 50% | | 80% || 70% || 50% || 70% ~ 90% | ||
|- | |- | ||
| 120% || 90% || 25% | | 120% || 90% || 25% || 90% ~ 100% | ||
|- | |- | ||
| 160% || 100% || 0% | | 160% || 100% || 0% || Greater than 100% | ||
|} | |||
== Additional Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Unnormalize % !! Normalized % !! Efficiency Stage !! Efficiency Interval | |||
|- | |||
| 0% || 0% || 100% || 0% ~ 40% | |||
|- | |||
| 40% || 40% || 75% || 40% ~ 70% | |||
|- | |||
| 80% || 70% || 50% || 70% ~ 92.5% | |||
|- | |||
| 125% || 92.5% || 25% || Greater than 92.5% | |||
|} | |} | ||
== Critical == | == Critical == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
! | ! Unnormalized % !! Normalized % !! Efficiency Stage !! Efficiency Interval | ||
|- | |- | ||
| 0% || 0% || 100% | | 0% || 0% || 100% || 0% ~ 40% | ||
|- | |- | ||
| 40% || 40% || 80% | | 40% || 40% || 80% || 40% ~ 68% | ||
|- | |- | ||
| 75% || 68% || 60% | | 75% || 68% || 60% || 68% ~ 86% | ||
|- | |- | ||
| 110% || 88% || 40% | | 110% || 88% || 40% || 86% ~ 100% | ||
|- | |- | ||
| 140% || 100% || 0% | | 140% || 100% || 0% || Greater than 100% | ||
|} | |} | ||
== Action Speed / Movement Speed / Jump Speed == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Unnormalized % !! Normalized % !! Efficiency Stage !! Efficiency Interval | |||
|- | |||
| 0% || 0% || 100% || 0% ~ 20% | |||
|- | |||
| 20% || 20% || 30% || 20% ~ 24.5% | |||
|- | |||
| 35% || 24.5% || 20% || 24.5% ~ 28.5% | |||
|- | |||
| 55% || 28.5% || 10% || 28.5% ~ 30% | |||
|- | |||
| 70% || 30% || 0% || Greater than 30% | |||
|} | |||
== MP Gain when Attacked / MP Gain when Atttacking == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Unnormalized % !! Normalized % !! Efficiency Stage !! Efficiency Interval | |||
|- | |||
| 0% || 0% || 100% || 0% ~ 30% | |||
|- | |||
| 30% || 30% || 35% || 30% ~ 38.75% | |||
|- | |||
| 55% || 38.75% || 25% || 38.75% ~ 46.25% | |||
|- | |||
| 85% || 46.25% || 15% || 46.25% ~ 50% | |||
|- | |||
| 110% || 50% || 0% || Greater than 50% | |||
|} | |||
== Damage Reduction == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Unnormalized % !! Normalized % !! Efficiency Stage !! Efficiency Interval | |||
|- | |||
| 0% || 0% || 100% || 0% ~ 20% | |||
|- | |||
| 20% || 20% || 50% || 20% ~ 32.5% | |||
|- | |||
| 45% || 32.5% || 35% || 32.5% ~ 41.25% | |||
|- | |||
| 70% || 41.25% || 15% || 41.25% ~ 45% | |||
|- | |||
| 95% || 45% || 0% || Greater than 45% | |||
|} | |||
== Awakening Charge Speed == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Unnormalized % !! Normalized % !! Efficiency Stage !! Efficiency Interval | |||
|- | |||
| 0% || 0% || 100% || 0% ~ 20% | |||
|- | |||
| 20% || 20% || 85% || 20% ~ 32.75% | |||
|- | |||
| 35% || 32.75% || 75% || 32.75% ~ 40.25% | |||
|- | |||
| 45% || 40.25% || 65% || 40.25% ~ 50% | |||
|- | |||
| 60% || 50% || 0% || Greater than 50% | |||
|} |
Latest revision as of 18:55, 31 March 2020
Maximize
Unnormalize % | Normalized % | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 40% |
40% | 40% | 75% | 40% ~ 70% |
80% | 70% | 50% | 70% ~ 90% |
120% | 90% | 25% | 90% ~ 100% |
160% | 100% | 0% | Greater than 100% |
Additional Damage
Unnormalize % | Normalized % | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 40% |
40% | 40% | 75% | 40% ~ 70% |
80% | 70% | 50% | 70% ~ 92.5% |
125% | 92.5% | 25% | Greater than 92.5% |
Critical
Unnormalized % | Normalized % | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 40% |
40% | 40% | 80% | 40% ~ 68% |
75% | 68% | 60% | 68% ~ 86% |
110% | 88% | 40% | 86% ~ 100% |
140% | 100% | 0% | Greater than 100% |
Action Speed / Movement Speed / Jump Speed
Unnormalized % | Normalized % | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 20% |
20% | 20% | 30% | 20% ~ 24.5% |
35% | 24.5% | 20% | 24.5% ~ 28.5% |
55% | 28.5% | 10% | 28.5% ~ 30% |
70% | 30% | 0% | Greater than 30% |
MP Gain when Attacked / MP Gain when Atttacking
Unnormalized % | Normalized % | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 30% |
30% | 30% | 35% | 30% ~ 38.75% |
55% | 38.75% | 25% | 38.75% ~ 46.25% |
85% | 46.25% | 15% | 46.25% ~ 50% |
110% | 50% | 0% | Greater than 50% |
Damage Reduction
Unnormalized % | Normalized % | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 20% |
20% | 20% | 50% | 20% ~ 32.5% |
45% | 32.5% | 35% | 32.5% ~ 41.25% |
70% | 41.25% | 15% | 41.25% ~ 45% |
95% | 45% | 0% | Greater than 45% |
Awakening Charge Speed
Unnormalized % | Normalized % | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 20% |
20% | 20% | 85% | 20% ~ 32.75% |
35% | 32.75% | 75% | 32.75% ~ 40.25% |
45% | 40.25% | 65% | 40.25% ~ 50% |
60% | 50% | 0% | Greater than 50% |