Knockdown: Difference between revisions
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{{Languages|Knockdown}} | |||
== What's a Knockdown? == | |||
'''Knockdown''' (abbreviated as KD) occurs when using a certain attack that knocks down or when a certain amount of attacks has been reached. The reason this exists is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased damage reduction while the enemy is on the ground (in PvE) or a combo ending (in PvP). | |||
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== Conditions == | |||
*The target will automatically knockdown when: | |||
**A knockdown attack has been used | |||
**Any hit after the knockdown counter has been reached: | |||
***PVP = 100 Max KD | |||
***PVE = 130 Max KD | |||
**Knockdown counter will reset after a knockdown from the above conditions | |||
***In PvP Season 3, the knockdown counter will reset only from a knockdown from breaching the knockdown counter | |||
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== Gravity == | |||
This is different from a knockdown. | |||
*After two launch hits (some exceptions) the target will have gravity and have a very short launch distance | |||
*The launch counter can be reset with certain combos or skills<br> | |||
*Knockdown from a launch will not result in the knockdown counter resetting | |||
*This feature is removed with PvP Season 3 | |||
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