Siege Shelling: Difference between revisions

From Elwiki
Line 116: Line 116:
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
***The missile can deal splash damage when attacking targets that are grouped together.
***The missile can deal splash damage when attacking targets that are grouped together.
*This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
****Certain very wide enemies can be hit by both explosions without the need of proper spacing or a second target (Eg. [[City in the Sky|Eltrion's]] Hands).
*This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player, or by using the previously mentioned methods efficiently.
**The distance explosion has a lingering hitbox.
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Remodel Magazine]], [[Freiturnier#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Remodel Magazine]], [[Freiturnier#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance at a rate of 1MP per second.
*Normal MP regeneration while attacking on [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance. However, some skills such as [[Modified Warhead]] will allow MP regeneration while attacking.
*Normal MP regeneration while attacking on [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance. However, some skills such as [[Modified Warhead]] will allow MP regeneration while attacking.
**This will also mean that this skill will not generate MP for your Pet.
**This will also mean that this skill will not generate MP for your Pet.
Line 125: Line 127:
*[[Siege Shelling]]'s skill levels affect [[Shelling Guardian]]'s and [[Tactical Trooper]]'s commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
*[[Siege Shelling]]'s skill levels affect [[Shelling Guardian]]'s and [[Tactical Trooper]]'s commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
*By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash.
*By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash.
**It is also possible to cancel right after the initial strike by dash, serving as a quicker and cheaper [[Reload]].
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk_Mode|Berserk mode]].
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk_Mode|Berserk mode]].
<br>
<br>