Blaze Step: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan="2" | Character Level !! colspan="3" | Damage (Magical) !! rowspan="2" | Max Flame Continuous Hits !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Character Level !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Staff Hit !! Flame Initial Hit !! Flame Continuous Hits
! Staff Hit !! Flame Initial Hit !! Flame Continuous Hits !! Staff Hit !! Flame Initial Hit !! Flame Continuous Hits
|-
|-
| 35 || ?% || 3467% → 867% || 116% || ? || 5.5 Seconds || 300 MP || 25 Seconds
| align=left | 35 || 76% || 3467% → 867% || 116% || 1 || 1 || 17 || 5.5 Seconds || 300 MP || 25 Seconds
|}
|}
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! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=4 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=4 | Details
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=4 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=4 | Details
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=3 | Damage !! rowspan=2 | Critical Rate !! colspan=3 | Damage !! rowspan=2 | Max Flame Continuous Hits
! colspan=3 | Damage !! rowspan=2 | Critical Rate !! colspan=3 | Damage !! colspan=3 | Max Hits  
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Staff Hit !! Flame Initial Hit !! Flame Continuous Hits !! Staff Hit !! Flame Initial Hit !! Flame Continuous Hits
|-
| 49 || {{SkillText|Enhanced|80}} || ?% || 2773.6% → 693.6% || 92.8% || 100% || 58 || {{SkillText|Useful|70}} || ?% || 2426.9% → 606.9% || 81.2% || ?
|}
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== Other Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=2 | PvP Damage Modifier !! colspan=2 | MP Gain per Hit !! rowspan=2 | Invincibility Interval
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Staff !! Flames !! PvP !! PvE
! Staff Hit !! Flame Initial Hit !! Flame Continuous Hits !! Staff Hit !! Flame Initial Hit !! Flame Continuous Hits !! Staff Hit !! Flame Initial Hit !! Flame Continuous Hits
|-
|-
| 0.6 || 0.45 || ?? MP || ?? MP || ?? Seconds
| 49 || {{SkillText|Enhanced|80}} || 60.8% || 2773.6% → 693.6% || 92.8% || 100% || 58 || {{SkillText|Useful|70}} || 53.2% || 2426.9% → 606.9% || 81.2% || 1 || 1 || 32
|}
|}
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== Tips and Details  ==
== Tips and Details  ==
*This skill is currently bugged. Movement Speed increased effect is disable.
*The first flame hit occurs simultaneously with the initial hit. After that, the flame hits every third of a second.
*The first flame hit occurs simultaneously with the initial hit. After that, the flame hits every third of a second.
**17 flame hits = 1 + rounded down(5.5/(1/3))
**17 flame hits = 1 + rounded down(5.5/(1/3))
**With the skill note, there are 20 flame hits.
*While [[Blaze Step]] is active, Aisha gains super armor, a 99% damage reduction buff, and 20% movement speed (ignores normalization).
*While [[Blaze Step]] is active, Aisha gains super armor, a 99% damage reduction buff, and 20% movement speed (ignores normalization).
**In PvE, only a champion mob with [[Elements|Piercing II]] can ignore the damage reduction from this skill. It needs Power Up: Super Armor as well to successfully attack at close range without flinching from the hits.
**In PvE, only a champion mob with [[Elements|Piercing II]] can ignore the damage reduction from this skill. It needs Power Up: Super Armor as well to successfully attack at close range without flinching from the hits.
*The skill does '''not''' gain MP per hit unless equipped with a Magic Necklace (first version that grants 1 MP per hit; new +20%/+30% versions do not).
*This skill burns and hitstuns on contact.
*This skill burns and hitstuns on contact.
**While this skill is activated, it interrupts combos with ease unless the opponent has super armor.
**While this skill is activated, it interrupts combos with ease unless the opponent has super armor.