Siege Shelling: Difference between revisions
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**This will also mean that this skill will not generate MP for your Pet. | **This will also mean that this skill will not generate MP for your Pet. | ||
**'''Siege Shelling''' can still generate MP by activating certain [[Special Effect]]s or [[Titles|title effects]]. | **'''Siege Shelling''' can still generate MP by activating certain [[Special Effect]]s or [[Titles|title effects]]. | ||
*By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash. It is also possible to cancel right after the initial strike by dash, serving as a quicker and cheaper [[Reload]]. | *By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash. It is also possible to cancel right after the initial strike by dash, serving as a quicker and cheaper [[Reload]]. | ||
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk_Mode|Berserk mode]]. | *Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk_Mode|Berserk mode]]. |