Cannonball: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=2 | Charged !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Charged !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Duration
|-
|-
| align="left" | 15 || 100% || 335% || 1093% || colspan=2 rowspan=2 | +50% || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds
| align="left" | 15 || 100% || 335% || 1093% || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds
|-
|-
| align="left" | [Enhanced] 81 || 120% || 402% || 1312%
| align="left" | [Enhanced] 81 || 120% || 402% || 1312%
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== Tips and Details ==
== Tips and Details ==
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough
**For the damage increase however, you need to charge roughly 1.5 seconds.
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
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