Cannonball: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan= | ! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Charged !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase | ! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Duration | ||
|- | |- | ||
| align="left" | 15 || 100% || 335% || 1093% || colspan=2 rowspan=2 | +50% || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds | | align="left" | 15 || 100% || 335% || 1093% || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 81 || 120% || 402% || 1312% | | align="left" | [Enhanced] 81 || 120% || 402% || 1312% | ||
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== Tips and Details == | == Tips and Details == | ||
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough | *There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough | ||
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down. | **Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down. | ||
<br> | <br> |