Water Dragon Sanctum: Difference between revisions
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| Mob=<span style="display:none">{{</span> | | Mob=<span style="display:none">{{</span> | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''Frick Reich''' - Servants of Henir taken on a monstrous form. A serpentine Henir creature. | ||
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*'''Bite:''' A short ranged bite. | |||
*'''Acid Spit:''' Spew shots of venomous fluids out of their mouths. | |||
|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''Frick Beast''' - Servants of Henir taken on a monstrous form. An agile animal-like Henir creature with human arms. | ||
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*'''Charge:''' Prepare themselves and almost instantly charge forwards. | |||
*'''Energy Pulse:''' Radiate its body with a burst of energy around itself. | |||
*'''Teleport:''' The beast can teleport next to plays if they're too far away. | |||
|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''Frick Defender''' - Servants of Henir taken on a monstrous form. A hulking four-armed behemoths born from the energy of Henir. | ||
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*'''Hammer Smash:''' Smash the ground with one powerful strike with all four of its arms. | |||
*'''Hammer Combo:''' Smash the ground with a four hit combo with their four arms. | |||
*'''Judgement:''' Release a large pillar of dark energy out of its body upwards. They have increased defense while charging. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| MiniBoss=<span style="display:none">{{</span> | | MiniBoss=<span style="display:none">{{</span> | ||
|[[File:Elrianode Boss1.png|60px]] | |[[File:Elrianode Boss1.png|60px]] | ||
| ''' | | '''Frick Guardian''' - A larger, more powerful Frick Defender. | ||
| | | | ||
*'''Hammer Smash:''' Smash the ground with one powerful strike with all four of its arms. | |||
*'''Hammer Combo:''' Smash the ground with a four hit combo with their four arms. | |||
*'''Judgement:''' Release a large pillar of dark energy out of its body upwards. They have increased defense while charging. | |||
*'''Smash Eruption:''' Smash the ground with its arms causing a chain of Henir explosions on both sides of it. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Boss=<span style="display:none">{{</span> | | Boss=<span style="display:none">{{</span> | ||
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*'''Slam''': The creature will use its arm to slam the ground. | *'''Slam''': The creature will use its arm to slam the ground. | ||
*'''Take Down''': The creature will charge forward, dealing multiple hits to any target in its path and pushing them to the end of the stage. | *'''Take Down''': The creature will charge forward, dealing multiple hits to any target in its path and pushing them to the end of the stage. | ||
*''' | *'''Circle Sweep''': The creature will swing its arm around to attack all surrounding targets and knock them away. | ||
*'''Henir Bomb''': The creature will use its arm to launch five flares, which will detonate after a few seconds. | *'''Henir Bomb''': The creature will use its arm to launch five flares, which will detonate after a few seconds. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> |