Skill Traits: Difference between revisions
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m (→Updates: I still have no idea what they mean by this; All MP/CD related passive stuff still interacts with MP/CD traits the same way...) |
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| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced | | Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced | ||
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| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore guard and 50% defense in PvE | | Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore guard and 50% defense in PvE (25% in PvP) | ||
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| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced | | Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced | ||
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| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}Certain chance of reducing cooldown time | | Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}Certain chance of reducing cooldown time | ||
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| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown | | Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown is doubled | ||
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| Evil<br>(사악한) || Evil || {{*}}Skill will burn | | Evil<br>(사악한) || Evil || {{*}}Skill will burn MP per hit | ||
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| Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown increase | | Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown increase |