Shooting Star: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Shooting Star''' can deal up to | *'''[Enhanced] Shooting Star''' can deal up to 6,672% (1,608% in PvP) Magical Damage. When awakened it can deal up to 8,340% (2,010% in PvP) Magical Damage. | ||
**If the passive [[Endless Chase]] is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional 1, | **If the passive [[Endless Chase]] is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional 1,668% (402% in PvP) Magical Damage. | ||
**With '''Heavy''', it can deal up to | **With '''Heavy''', it can deal up to 9,340.8% (2,251.2% in PvP) Magical Damage. When awakened, it can deal up to 11,676% (2,814% in PvP) Magical Damage. [[Endless Chase]] will add an additional 2,335.2% (562.8% in PvP) Magical Damage. | ||
*The shell's damage is separate from the user's combo/technique score. | *The shell's damage is separate from the user's combo/technique score. | ||
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | *In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | ||
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**Explosion damage decreased. | **Explosion damage decreased. | ||
**Tracking radius decreased. | **Tracking radius decreased. | ||
*04/05/2018 KR | *04/05/2018 KR / 04/18/2018 (NA) | ||
**PvE damage increased. | **PvE damage increased. | ||
**PvP damage decreased. | **PvP damage decreased. |