Shooting Star: Difference between revisions

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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Level Required !! colspan=2 | Damage !! colspan=2 | Number of Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Homing Bullet<br>Attack (Physical) !! rowspan=2 | Homing Bullet<br>Explosion (Magical) !! rowspan=2 | Normal !! rowspan=2 | Awakening !! colspan=2 | Normal !! colspan=2 | Awakening
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attack !! Explosion !! Attack !! Explosion
|-
| align="left" | 35 || 16% || 526% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| align="left" | [Enhanced] || 19% || 631%
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! colspan=2 | Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
! Homing Bullet<br>Attack (Physical) !! Homing Bullet<br>Explosion (Magical)
|-
| align="left" | 35 || 6% || 147%
|-
| align="left" | [Enhanced] || 7% || 176%
|}
<br>
== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Shooting Star''' can deal up to 7,572% (2,112% in PvP) Magical Damage. When awakened it can deal up to 9,465% (2,640% in PvP) Magical Damage.
*'''[Enhanced] Shooting Star''' can deal up to 6,672% (1,608% in PvP) Magical Damage. When awakened it can deal up to 8,340% (2,010% in PvP) Magical Damage.
**If the passive [[Endless Chase]] is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional 1,893% (528% in PvP) Magical Damage.
**If the passive [[Endless Chase]] is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional 1,668% (402% in PvP) Magical Damage.
**With '''Heavy''', it can deal up to 10,600.8% (2,956.8% in PvP) Magical Damage. When awakened, it can deal up to 13,251% (3,696% in PvP) Magical Damage. [[Endless Chase]] will add an additional 2,650.2% (739.2% in PvP) Magical Damage.
**With '''Heavy''', it can deal up to 9,340.8% (2,251.2% in PvP) Magical Damage. When awakened, it can deal up to 11,676% (2,814% in PvP) Magical Damage. [[Endless Chase]] will add an additional 2,335.2% (562.8% in PvP) Magical Damage.
*The shell's damage is separate from the user's combo/technique score.
*The shell's damage is separate from the user's combo/technique score.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
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**Explosion damage decreased.
**Explosion damage decreased.
**Tracking radius decreased.
**Tracking radius decreased.
*04/05/2018 KR
*04/05/2018 KR / 04/18/2018 (NA)
**PvE damage increased.
**PvE damage increased.
**PvP damage decreased.
**PvP damage decreased.