Impact Detonation/ModA: Difference between revisions
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*The portals always deal 13 hits regardless of the amount of ammo used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | *The portals always deal 13 hits regardless of the amount of ammo used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | ||
*The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits. | *The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits. | ||
* | *'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground. | ||
*Unlike normal Impact Detonation, | *Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's manabreak charge. | ||
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox, and lingering hitbox make this skill an excellent catching tool. | *The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox, and lingering hitbox make this skill an excellent catching tool. | ||
*This skill can refund a large chunk of its cost with Commander's Mark and Pulse Shield active. However, be aware that in PvP this skill feeds about two and a half times as much MP as normal Impact detonation does. | *This skill can refund a large chunk of its cost with Commander's Mark and Pulse Shield active. However, be aware that in PvP this skill feeds about two and a half times as much MP as normal Impact detonation does. |