Impact Detonation/ModA: Difference between revisions
From Elwiki
No edit summary |
No edit summary |
||
Line 60: | Line 60: | ||
* '''[Mod] Impact Detonation''' can deal a total of 151% (59% in PvP) Physical Damage and 3,783% (1,508% in PvP) Magical Damage. | * '''[Mod] Impact Detonation''' can deal a total of 151% (59% in PvP) Physical Damage and 3,783% (1,508% in PvP) Magical Damage. | ||
**With '''Heavy''', it can deal a total of 211.4% (82.6% PvP) Physical Damage and 5,296.2% (2,111.2% PvP) Magical Damage. | **With '''Heavy''', it can deal a total of 211.4% (82.6% PvP) Physical Damage and 5,296.2% (2,111.2% PvP) Magical Damage. | ||
*The portals always | *The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | ||
*The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits. | *The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits. | ||
*'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground. | *'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground. |