Critical Strike: Difference between revisions
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! Cooldown !! Cooldown | ! Cooldown !! Cooldown | ||
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| {{SkillText|Haste|90}} || 20.7 Seconds || {{SkillText|Heavy| | | {{SkillText|Haste|90}} || 20.7 Seconds || {{SkillText|Heavy|144|120}} || 27.6 Seconds | ||
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==Tips & Details== | ==Tips & Details== | ||
*Maximum hits on a Giant Training Monkey is 50, giving '''Critical Strike''' a grand total of about {{formatnum:{{#expr: 3924 + 236*50 + 230*5}}}}% ({{formatnum:{{#expr: 1420 + 84*50 + 83*5}}}}% in PvP) Magical Damage on medium-sized targets. | *Maximum hits on a Giant Training Monkey is 50, giving '''Critical Strike''' a grand total of about {{formatnum:{{#expr: 3924 + 236*50 + 230*5}}}}% ({{formatnum:{{#expr: 1420 + 84*50 + 83*5}}}}% in PvP) Magical Damage on medium-sized targets. | ||
**With '''Heavy''' trait it can deal a grand total of about {{formatnum:{{#expr: (3924 + 236*50 + 230*5)*1. | **With the '''Heavy''' trait, it can deal a grand total of about {{formatnum:{{#expr: (3924 + 236*50 + 230*5)*1.44}}}}% ({{formatnum:{{#expr: (1420 + 84*50 + 83*5)*1.44}}}}% in PvP) Magical Damage. | ||
**Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage. | **Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage. | ||
**Normal sized targets will be hit by around 22-26 hits. | **Normal sized targets will be hit by around 22-26 hits. | ||
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*The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb. | *The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb. | ||
**The distance between contact checks seems to be slightly smaller than Eve's height. | **The distance between contact checks seems to be slightly smaller than Eve's height. | ||
***The circumference of the circle the sharp orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum | ***The circumference of the circle the sharp orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hit count of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hit count of 830 hits, 836 when adding the cast shockwave and retract hits. | ||
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