Critical Strike

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[Special Active: Bravery] Create 5 sharp orbs to pull in surrounding enemies then does shockwave damage. Sharp orbs remain in generated area for 10 seconds and can be retracted by pressing a skill key or is pulled in automatically after its duration. (Can also be activated midair) The number of sharp spheres give a [Bleed] debuff (Max 3 Stacks)
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.
Final Enhanced Skill
  • Bleed duration increased by 2 seconds.


Requirements

Class Level Required
Code: Nemesis : Transcendent 95


Skill Information

PvE

Level Required Damage (Magical) Bleed Duration Max Hits MP Usage Cooldown
Cast Shockwave Sharp Orb Sharp Orb Retract Cast Shockwave Sharp Orb Sharp Orb Retract
95 3924% 236% 230% 4 Seconds 1 22-44 5 300 MP 23 Seconds
[Enhanced] 6 Seconds

PvP

Level Required Damage (Magical)
Cast Shockwave Sharp Orb Sharp Orb Retract
95 1420% 84% 83%
[Enhanced]


Skill Traits

Haste Critical Strike Heavy Critical Strike
Attribute Effect Details Attribute Effect Details
Cooldown Cooldown
Cooldown decreased to 90% 20.7 Seconds Damage increased to 144%
Cooldown increased to 120%
27.6 Seconds


Tips & Details

  • Maximum hits on a Giant Training Monkey is 50, giving Critical Strike a grand total of about 16,874% (6,035% in PvP) Magical Damage on medium-sized targets.
    • With the Heavy trait, it can deal a grand total of about 24,298.56% (8,690.4% in PvP) Magical Damage.
    • Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage.
    • Normal sized targets will be hit by around 22-26 hits.
    • The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes.
  • The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb.
    • The distance between contact checks seems to be slightly smaller than Eve's height.
      • The circumference of the circle the sharp orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hit count of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hit count of 830 hits, 836 when adding the cast shockwave and retract hits.


Updates

Date Changes
KR NA PvE PvP
11/03/2016 -
  • Shockwave damage decreased.
  • Sharp Orb Retract damage decreased.
01/25/2017 -
  • Shockwave damage increased.
  • Sharp Orb damage increased.
  • Sharp Orb Retract damage decreased.
04/27/2017 -
  • Damage increased.
  • None
07/27/2017 -
  • Sharp Orb Retract damage increased.
  • Damage decreased.
09/28/2017 10/18/2017
  • None
  • Damage decreased.
04/05/2018 04/18/2018
  • Damage decreased.
  • Shockwave damage increased.
  • Sharp Orb damage decreased.
  • Sharp Orb Retract damage decreased.


Alternative Names

Server Name Translation
Korean Flag.png South Korea 사이커 키네시스 Psyker Kinesis
Japanese Flag.png Japan サイコキネシス Psychokinesis
Chinese Flag.png China (Simplified Chinese) 灵能分裂 Psycho Split
German Flag.png Germany Psychokinese Psychokinesis
Spanish Flag.png Spain Psicoquinesis Psychokinesis
French Flag.png France Psychokinésie Psychokinesis
Italian Flag.png Italy Psicocinesi Psychokinesis
Polish Flag.png Poland Psychokineza Psychokinesis
English Flag.png United Kingdom Psychokinesis
Bresil Flag.png Brazil Psicocinese Psychokinesis



Transcendence Code: Nemesis Skills
Special Active
CNTrans1.png Illusion Thorns     CNTrans3.png Extreme Cutter     CNTrans6.png Critical Strike     
Active
CNTrans2.png Sin Scissors     
Passive
CNTrans4.png Awakened Will: Code: Nemesis     TransShared.png Awakened One     CNTrans5.png Cheat Code: Destruction