Altar of Invocation: Difference between revisions
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(Rewrote Berthe Phase 1/2 to be more readable and concise. Also, be wary of unconfirmed theories like Soul Orb phase - they cannot be destroyed as far as we currently understand.) |
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| '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past. | | '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past. | ||
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*''' | *'''Counter Designation:''' Berthe stands upright and sends out a <font color=blue>blue</font>, <font color=purple>purple</font> or <font color=red>red</font> howl. This does not deal damage, but for one minute after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack. | ||
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]''' | |||
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]''' | |||
**<font color=red>Red:</font> '''[[:Category: Bravery Skills|Bravery]]''' | **<font color=red>Red:</font> '''[[:Category: Bravery Skills|Bravery]]''' | ||
*<font color=red>'''Howl:'''</font> If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing anyone with less than 400 MP. Anyone that survives the howl through revival effects or by having enough MP will be inflicted with '''Silence'''. He will always use '''Counter Designation''' again afterwards. | |||
*'''Claw Strikes:''' Berthe slashes at a player up to two times with his claws. | |||
*'''Claw | *'''Ice Carve:''' Berthe slashes at a player twice, then smashes the ground to send out a wave of ice in front, launching players away. | ||
* | *<font color=red>'''Ice Beam:'''</font> Berthe becomes invulnerable as he charges up his ice beam, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free. | ||
* | *<font color=red>'''Ice Pillars:'''</font> Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting [[Status Effects|Frostbite]] on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle. | ||
*<font color=red>'''Ice | |||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
'''Note:''' | '''Note:''' | ||
*Berthe | *Upon reaching 150x HP and any time afterwards, Berthe will perform the '''Counter Designation''' twice, targeting two skill tiers at once. | ||
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight. | |||
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|[[File:15-6-2_boss.png|60px]] | |[[File:15-6-2_boss.png|60px]] | ||
| '''Fierce Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant. | | '''Fierce Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant. | ||
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*''' | *'''Counter Designation:''' As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1. | ||
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]''' | |||
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]''' | |||
**<font color=red>Red:</font> '''[[:Category: Bravery Skills|Bravery]]''' | **<font color=red>Red:</font> '''[[:Category: Bravery Skills|Bravery]]''' | ||
*<font color=red>'''Howl:'''</font> If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing anyone with less than 400 MP. Anyone that survives the howl through revival effects or by having enough MP will be inflicted with '''Silence'''. | |||
*<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit. | |||
*<font color=red>Grab:</font> Berthe | *<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit. | ||
*<font color=red>Swipe:</font> A yellow | *<font color=red>'''Wing Ray:'''</font> Berthe charges up one of its two wings and then releases a ray towards that side of the map. Right after, he'll do this move again with his other wing. | ||
*<font color=red>Wing Ray:</font> Berthe charges up one of its two wings and then releases a ray that | *<font color=red>'''Soul Interference:'''</font>The two souls clash inside Berthe's body and send out waves of energy across the battlefield, ones of light on his right side and ones of darkness on his left. Each wave inflicts its own unique debuff that lasts for 3 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed otherwise. | ||
*<font color=red> | *<font color=red>'''Soul Orbs:'''</font> Berthe will raise his left hand into the air and will spawn yellow orbs across the map, while also teleporting some players to a different plane of existence. The orbs will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the map they are on. | ||
**(Speculation) Current '''theories''' suggest that the damage of an orb can be mitigated by dealing enough hits to it before it disappears, as they cannot be destroyed. This page will be updated when more is known about the mechanic. Be prepared to heal after every pulse. | |||
*<font color=red>Soul Orbs:</font> Berthe will raise | |||
** | |||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
'''Note:''' | '''Note:''' | ||
*''' | *The '''Counter Designation''' UI will automatically change depending on Berthe's health: | ||
** | **240~190x HP: <font color=red>Red</font> | ||
** | **150~120x HP: <font color=blue>Blue</font>, <font color=purple>Purple</font> | ||
** | **90~60x HP: <font color=purple>Purple</font>, <font color=red>Red</font> | ||
** | **30~15x HP: <font color=blue>Blue</font>, <font color=purple>Purple</font>, <font color=red>Red</font> | ||
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight. | |||
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| '''One Who Destroys''' - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King. | | '''One Who Destroys''' - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King. | ||
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*<font color=red>'''Aiming | *<font color=red>'''Aiming Shot:''' </font> The boss aims a party member and shots 3 light orbs that will track him until it gets hit. | ||
*<font color=red>'''Orb release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around his body, they'll stop for a second after being shot and right after they'll accelerate again. | *<font color=red>'''Orb release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around his body, they'll stop for a second after being shot and right after they'll accelerate again. | ||
*<font color=red>'''Demon lasers:'''</font> The boss raises his hands and marks the map with lines, both horizontally and vertically. After some seconds, light and dark rays will spawn there, dealing huge damage on contact. | *<font color=red>'''Demon lasers:'''</font> The boss raises his hands and marks the map with lines, both horizontally and vertically. After some seconds, light and dark rays will spawn there, dealing huge damage on contact. |