Frenzy: Difference between revisions

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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | [[Status Effects|Frenzy]]<br>(At Full Stacks of [[Bloody Action|Festival of Blood]])
|- style="background:{{ColorSel|CharLight|Rose}}"
! Special Active Skill Damage Increase !! Special Active Cooldown Reduction<br>(Upon Successful Active Skill Hit) !! Player and Ally Critical Damage Increase<br>(Against Bleeding Enemies) !! Reactivation Cooldown
|-
! colspan=6 | {{PvE}}
|-
| align="left" | 1 || 90 || 13% || 20% || 10% || 20 Seconds
|-
! colspan=6 | {{PvP}}
|-
| align="left" | 1 || 90 || 13% || 20% || 10% || 30 Seconds
|}
<br>
== Skill Information (08/27/2020 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
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*{{buff|Critical Damage Increase effect applies to allies as well.}}
*{{buff|Critical Damage Increase effect applies to allies as well.}}
|-
|-
| 08/27/2020 || - || align="left" |  
| 08/27/2020 || 09/23/2020 || align="left" |  
*{{buff|Special Active Skill Damage Increase increased.}}
*{{buff|Special Active Skill Damage Increase increased.}}
*{{buff|Reactivation Cooldown decreased.}}
*{{buff|Reactivation Cooldown decreased.}}