El Crystal Spectrum: Difference between revisions

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= Spectrum Mode =
= Spectrum Mode =
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| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage.  
| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage.  
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=== ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- style="border-style: solid; border-width: 1px; background-color:#FF93AE;"
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! Skill Level<br>[[Spectrum Dynamics]]
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Mode Requirement'''
! Beam/Electron Ball <br>Multiplication
|-
! Beam Size
| [[Image:SpectrumDynamics.png]] [[Spectrum Dynamics]]
! Electron <br>Ball Size
! Beam/Electron <br>Ball Damage
! Hit MP <br>recovery
! Duration
|- align="center"
| align="left"| 5
| x3
| -20%
| -20%
| -55%
| -55%
| 25 Seconds
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= Induction Mode =
= Induction Mode =
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When targets are not within homing range, the lasers will scatter out randomly.  
When targets are not within homing range, the lasers will scatter out randomly.  
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- style="border-style: solid; border-width: 1px; background-color:#FF93AE;"
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! Skill Level <br>[[Hyper Optical Research]]
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Mode Requirement'''
! Beams/Electron <br>Ball Damage
|-
! Penetration <br>Electron Damage
| [[Image:HOR.png]] [[Hyper Optical Research]]
! Duration
|- align="center"
| align="left" | 5
| -45%
| -0%
| 25 Seconds
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| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes, at the expense of a decrease in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. It also increases the air dash limit.  
| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes, at the expense of a decrease in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. It also increases the air dash limit.  
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{| cellpadding="5" border="1" style="border-collapse: collapse;"
=== ===
|- style="background-color:#FF93AE;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! rowspan="2" | Skill Level <br> [[Energetic Heart]]
! rowspan="2" | Boost
! colspan="3" | Beam/Electron Ball
! rowspan="2" | Penetration <br>Electron Damage
! rowspan="2" | Duration
! rowspan="2" | MP Usage
! rowspan="2" | Cooldown
|- style="background-color:#FF93AE;"
! Multiplication
! Size
! Damage
|- align="center"
| align="left" | 1
| +1
| rowspan="5" | x3
| rowspan="5" | +20%
| rowspan="5" | -75%
| rowspan="5" | -50%
| 12 Seconds
| rowspan="5" | 150MP
| rowspan="5" | 30 Seconds
|-
| 2
| align="center" rowspan="2" | +2
| align="center" | 14 Seconds
|-
| 3
| align="center" | 16 Seconds
|-
|-
| 4
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Mode Requirement'''
| align="center" rowspan="2" | +3
| align="center" | 18 Seconds
|-
|-
| 5 (M)
| [[Image:BSSActive2.png]] [[Energetic Heart]]
| align="center" | 20 Seconds
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