Einherjar: Difference between revisions
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*The skill can be stored by using it right before the screen goes dark during a room transition. | *The skill can be stored by using it right before the screen goes dark during a room transition. | ||
**At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters idle state or uses a long skill (such as [[Viper Shower]]). | **At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters idle state or uses a long skill (such as [[Viper Shower]]). | ||
*'''Additional Grenades''' are not affected by the [[Over Strike]] buff or [[Key of Proof]]. | *'''Additional Grenades''' are not affected by the [[ECP System|Over Strike]] buff or [[Key of Proof]]. | ||
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