Obliteration: Difference between revisions

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| [[Image:Dunno.png]]
| [[Image:Dunno.png]]
| {{SkillType|P}}  
| {{SkillType|P}} When an enemy parasitized by Varasia dies there will be a chance to create an Extinct Soul Trace, and in the case of Mid Boss, Boss Monster, a Dark Extinct Soul Trace will be created.<br>When allies absorb the Extinct Soul Trace while skills are currently on cooldown, 1 of those skills will have their cooldown reset, and all speeds will be increased. (Hyper Active excluded)<br>When absorbing an Dark Extinct Soul Trace, in addition to the effects of an Extinct Soul Trace, some HP is instantly recovered and MP Recovery when attacking/attacked is increased.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Skill Level !! Level !! Passive Effect
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Extinct Soul Trace Chance !! rowspan=2 | Dark Extinct Soul Trace Chance !! colspan=2 | [[Status Effects|Obliteration]]<br>(Extinct Soul Trace) !! colspan=3 | [[Status Effects|Obliteration]]<br>(Dark Extinct Soul Trace)
|- style="background:{{ColorSel|CharLight|Raven}}"
! All Speed Increase !! Duration !! HP Recovery !! MP Recovery when Attacked/Attacking Increase !! Duration
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! colspan=3 | {{PvE}}
! colspan=9 | {{PvE}}
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| align="left" | 1 || 60 ||  
| align="left" | 1 || 60 || rowspan=4 | 30% || rowspan=4 | 100% || 7% || rowspan=4 | 20 Seconds || rowspan=4 | 10% || x1.2 || rowspan=4 | 20 Seconds
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| align="left" | 2 || 67 ||  
| align="left" | 2 || 67 || 8% || x1.3
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| align="left" | 3 || 69 ||  
| align="left" | 3 || 69 || 9% || x1.4
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| align="left" | 4 || 99 ||  
| align="left" | 4 || 99 || 10% || x1.5
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! colspan=3 | {{PvP}}
! colspan=9 | {{PvP}}
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| align="left" | 1 || 60 ||  
| align="left" | 1 || 60 || rowspan=4 | 30% || rowspan=4 | 100% || 3.5% || rowspan=4 | 20 Seconds || rowspan=4 | 10% || x1.1 || rowspan=4 | 20 Seconds
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| align="left" | 2 || 67 ||  
| align="left" | 2 || 67 || 4% || x1.15
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| align="left" | 3 || 69 ||  
| align="left" | 3 || 69 || 4.5% || x1.2
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| align="left" | 4 || 99 ||  
| align="left" | 4 || 99 || 5% || x1.25
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*Absorbing a Soul Trace will reset one random skill cooldown.
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== Tips and Details  ==
== Tips and Details  ==
*Since the passive will choose one skill on cooldown at random, it is often optimal to use only a single skill at a time when clearing rooms, as odds are at least one enemy will cause a soul to appear and thus reset the only skill that's currently on cooldown, such as [[Sprout]].
*When running dungeons with an ally [[Mad Paradox]], letting them pick up the souls to reset their [[Seal of Time]] allows them to reset your entire party's cooldowns for every room.
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