Air Mecha: Gale Force: Difference between revisions

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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
(Over Strike is a Skill Damage buff, Over Strike Damage behavior counts for all Skill Damage buffs)
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**The summon will be invincible for a brief period of time when firing '''Guided Missile''' during initial cast.
**The summon will be invincible for a brief period of time when firing '''Guided Missile''' during initial cast.
*If this skill is reused while the first mecha is still active, the first mecha will be destroyed.
*If this skill is reused while the first mecha is still active, the first mecha will be destroyed.
*'''Over Strike''' mode will apply to the casting attack and the summon's own attacks for its entire duration. However, entering '''Over Strike''' mode while the summon is already active will not cause its damage to increase.
*'''Over Strike''' mode, Transcendence Slot, Limit Over and any other Skill Damage modifier will apply to the casting attack and the summon's own attacks for its entire duration. However, any Skill Damage modifier while the summon is already active will not cause its damage to increase.
*Both the casting attack and Gale Force's own '''Guided Missile''' do not pierce and have a relatively short range, but deal damage to every enemy inside their explosion radius.
*Both the casting attack and Gale Force's own '''Guided Missile''' do not pierce and have a relatively short range, but deal damage to every enemy inside their explosion radius.
**The '''Machine Gun''' pierces through all enemies however.
**The '''Machine Gun''' pierces through all enemies however.