Marchen/Stage 3: Difference between revisions

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== Total Damage ==
== Total Damage ==
{{#vardefine: damage_attack1    |3406}}
{{Damage|true|Eve
{{#vardefine: damage_attack2    |2869}}
|dmg=3406, 2869, 1233, 2219
{{#vardefine: damage_sleepy    |1233}}
|pvp_dmg=507, 427, 183, 330
{{#vardefine: damage_cheer      |2219}}
|hits=1, 5, 3*10*2, 4*(25+16)
{{#vardefine: damage_attack1_pvp| 507}}
|avg_hits=1, 2, 4, 6
{{#vardefine: damage_attack2_pvp| 427}}
}}
{{#vardefine: damage_sleepy_pvp | 183}}
*'''Average''' assumes 1 '''Magnificent, Never Lonely Nasod's Attack 1''' hit, 2 '''Magnificent, Never Lonely Nasod's Attack 2''' hits, 4 '''Slightly Sleepy Nasod''' hits and 6 '''Cheering Small Nasod Crowd''' hits.
{{#vardefine: damage_cheer_pvp  | 330}}
{{#vardefine: attack2_hits      |   5}}
{{#vardefine: sleepy_hits      |  6}}
{{#vardefine: cheer_per_row    |  4}}
{{#vardefine: cheer_top_hits    |  25}}
{{#vardefine: cheer_bot_hits    |  16}}
 
{{#vardefine: total_damage    | {{#expr:
    {{#var:damage_attack1    }} +
    {{#var:damage_attack2    }} * {{#var:attack2_hits}} +
    {{#var:damage_sleepy}} * {{#var:sleepy_hits}} * {{#var:attack2_hits}} +  
    {{#var:damage_cheer}} * {{#var:cheer_per_row}} * {{#var:cheer_top_hits}} +
    {{#var:damage_cheer}} * {{#var:cheer_per_row}} * {{#var:cheer_bot_hits}}
}}}}
 
{{#vardefine: total_damage_pvp| {{#expr:
    {{#var:damage_attack1_pvp}} +
    {{#var:damage_attack2_pvp}} * {{#var:attack2_hits}} +
    {{#var:damage_sleepy_pvp}} * {{#var:sleepy_hits}} * {{#var:attack2_hits}} +
    {{#var:damage_cheer_pvp}} * {{#var:cheer_per_row}} * {{#var:cheer_top_hits}} +
    {{#var:damage_cheer_pvp}} * {{#var:cheer_per_row}} * {{#var:cheer_bot_hits}}
}}}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! Mode !! Base
|-
| {{PvE}}
| {{formatnum:{{#var: total_damage}}}}%
|-
| {{PvP}}
| {{formatnum:{{#var: total_damage_pvp}}}}%
|}
*Note that the maximum amount of damage is currently unattainable on any given enemy.
*Note that the maximum amount of damage is currently unattainable on any given enemy.
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