Airelinna - Nymph: Difference between revisions

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== Tips and Details ==
[[Image:LWS AIRELINNA Fairy.png|right|200px|thumb|The '''Flaring Fairy'''|250px]]
* The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible.
** This makes this skill more favorable to use with combos over Special Actives.
* The attack/movement/jump speed bonus will stack with the character's natural attack/movement/jump speed, permitting for very quick basic combos and skills and improving DPS drastically.
* For only the caster, it is possible to move out of delays from skills and awakening.
** This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays.
** Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
* It is possible to dodge the effects of Arielinna if the caster's Accuracy is lower than the recipient's Evade, this applies to the caster themselves as well.
* Healing is based on character's maximum health.
** Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
** [[Airelinna]] will no longer heal being stunned (i.e. [[Sharp Fall]]) or being frozen from [[Binding Circle]].
*** In the past, this was possible because the healing effect of Airelinna is a minus damage(i.e -(-340)= +340), therefore is considered a hit. Hits will cancel stun, delay, or binding.
*** Even though this is treated as a hit, it will not generate mp for people within the field under normal circumstances.
*** It will build awakening, but only for the caster, it does so by 'hitting' all allied targets in its field of effect.
**** Having multiple people in Arielinna increases the rate it builds awakening for the caster.
**** The caster will gain approximately 30% of an awakening bead per person assuming everyone stays under it for the full duration.
* Airelinna can activate the effects of certain set equipment and titles that proc when the player is hit.
** These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor.
*** This allows players to mana break (including in the middle of a skill) and trip over immediately.
* Extremely useful in the Challenge mode of [[Henir's Spacetime]] as recovery items cannot be used.
* In an unbalanced Team PvP match (such as 2v3), if the user is on the team with the lesser amount of members, then s/he will also recover 3 MP per pulse.
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