Convert: Difference between revisions
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(Entry of shamanism energy point overcap bug) |
m (removed usage of SkillText template, plz revert to make [Support - Vitality] blue, if you know how!) |
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**If your Energy bar is full, it will use the base values (30 MP and 5 seconds of cooldown). | **If your Energy bar is full, it will use the base values (30 MP and 5 seconds of cooldown). | ||
*The cooldown of the skill is calculated based on the following formula: 5 + [Energy Recovered - 1] Seconds. | *The cooldown of the skill is calculated based on the following formula: 5 + [Energy Recovered - 1] Seconds. | ||
*Due to | *Due to Convert being classified as a '''[Support - Vitality]''' skill, following the class advancement to [[Surya]], granting allies {{Se|782|Convert|tt=no}} will reward you with additional 1-4 energy gauge points. | ||
**Currently, there is an issue with the [[Shamanism]] passive that allows the player to exceed the intended maximum of 10 energy gauge points, reaching up to 11–14 points, due to the passive not taking the maximum gauge point limit into account. Visually it will appear as though you possess 10 points, however when using a skill such as [[Wishing Star]] immediately after granting you and your allies {{Se|782|Convert|tt=no}}, the player may retain 2–8 energy gauge points after it's skill cast (1–4 from [[Wishing Star]] and an additional 1–4 from the excess generated). This can possibly disable you to immediately obtain {{Se|782|Convert|tt=no}} again after next skill cast usage, due to the restrictions of this skill, forcing you to create a minimum net loss of 10 gauge points in a 4+ man party. | **Currently, there is an issue with the [[Shamanism]] passive that allows the player to exceed the intended maximum of 10 energy gauge points, reaching up to 11–14 points, due to the passive not taking the maximum gauge point limit into account. Visually it will appear as though you possess 10 points, however when using a skill such as [[Wishing Star]] immediately after granting you and your allies {{Se|782|Convert|tt=no}}, the player may retain 2–8 energy gauge points after it's skill cast (1–4 from [[Wishing Star]] and an additional 1–4 from the excess generated). This can possibly disable you to immediately obtain {{Se|782|Convert|tt=no}} again after next skill cast usage, due to the restrictions of this skill, forcing you to create a minimum net loss of 10 gauge points in a 4+ man party. | ||
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