Convert
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[Active] Convert all remaining MP into energy. Each Energy cost 30 MP. Increase Skill Cooldown by 1 second per converted energy. (Convert Energy - 1) If you convert 6 or more at once, all allies will enter ![]() |
Final Enhanced Skill
| |
Skill Type: [Support - Assist] • [Support - Vitality] |
Requirements
Class | Level Required |
---|---|
Marici | 50 |
Skill Information
Mode | ![]() (Upon Converting 6 or More Energy) |
MP Usage | Energy (based on MP consumed) |
Cooldown (based on Energy recovered) | ||
---|---|---|---|---|---|---|
Effect | Duration | Initial | Additional (Max. 9) (based on current MP & Empty Energy) | |||
PvE | Super Armor | 5 Seconds | 30 MP | 30~270 MP | +1~10 | 5~14 Seconds |
PvP | 2 Seconds |
Skill Traits
Light Convert | Haste Convert | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 80% | 24 MP | Cooldown decreased to 80% | 4~11 Seconds |
- Light trait only reduces the mp cost of the initial cast.
Tips and Details
- The minimum requirement to grant
ConvertConvert is 180 MP and 6 empty energy gauge.
- This skill will consume the most MP that it can get, so it will effectively empty your MP bar to recover Energy if you have 300 MP or less.
- Depending on the number of currently possessed orbs, it will only consume MP for however much is needed to leave you at 10.
- If your Energy bar is full, it will use the base values (30 MP and 5 seconds of cooldown).
- The cooldown of the skill is calculated based on the following formula: 5 + [Energy Recovered - 1] Seconds.
- Due to Convert being classified as a [Support - Vitality] skill, following the class advancement to Surya, granting allies
ConvertConvert will reward you with additional 1-4 energy gauge points.
- Currently, there is an issue with the Shamanism passive that allows the player to exceed the intended maximum of 10 energy gauge points, reaching up to 11–14 points, due to the passive not taking the maximum gauge point limit into account. Visually it will appear as though you possess 10 points, however when using a skill such as Wishing Star immediately after granting you and your allies
ConvertConvert, the player may retain 2–8 energy gauge points after it's skill cast (1–4 from Wishing Star and an additional 1–4 from the excess generated). This can possibly disable you to immediately obtain
ConvertConvert again after next skill cast usage, due to the restrictions of this skill, forcing you to create a minimum net loss of 10 gauge points in a 4+ man party.
- Currently, there is an issue with the Shamanism passive that allows the player to exceed the intended maximum of 10 energy gauge points, reaching up to 11–14 points, due to the passive not taking the maximum gauge point limit into account. Visually it will appear as though you possess 10 points, however when using a skill such as Wishing Star immediately after granting you and your allies
Updates
Alternative Names
Server | Name | Translation |
---|---|---|
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변환 | Convert |
Marici - Skills
Hyper Active
Secret Art
Special Active
Active
Passive