Reload Mastery: Difference between revisions

From Elwiki
(Skill information simplified, Tips and Details added, Existence of counter reload cooldown unknown.)
m (Clarified effects.)
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| [[Image:Reload_Up.png]]
| [[Image:Reload_Up.png]]
| '''[Passive]''' Chung gets a chance to reload 1 extra cannonball every time he reloads or is attacked.
| '''[Passive]''' Chung gets a chance to reload an extra cannonball every time he reloads or is attacked.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! Skill Level !! Required Level !! Chance to Reload !! Chance to Reload When Hit (PvP)
! Skill Level !! Required Level !! Chance to Reload<br>an Extra Cannonball !! Chance to Reload<br>1 Cannonball When Hit (PvP)
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| align="left" | 1 || rowspan=2 | 15 || 20% || 3% (1.5%)
| align="left" | 1 || rowspan=2 | 15 || 20% || 3% (1.5%)

Revision as of 01:18, 19 September 2014

[Passive] Chung gets a chance to reload an extra cannonball every time he reloads or is attacked.


Requirements

Class Master Level Required SP Cost per Level
Shelling Guardian Lv. 20 15 3


Skill Information

Skill Level Required Level Chance to Reload
an Extra Cannonball
Chance to Reload
1 Cannonball When Hit (PvP)
1 15 20% 3% (1.5%)
2 23% 4% (2%)
3 16 26% 5% (2.5%)
4 19 29% 6% (3.5%)
5 22 32% 7% (3.5%)
6 25 35% 8% (4%)
7 28 38% 9% (4.5%)
8 31 41% 10% (5%)
9 34 44% 11% (5.5%)
10 37 47% 12% (6%)
11 40 50% 13% (6.5%)
12 43 53% 14% (7%)
13 46 56% 15% (7.5%)
14 49 59% 16% (8%)
15 52 62% 17% (8.5%)
16 55 65% 18% (9%)
17 58 68% 19% (9.5%)
18 61 71% 20% (10%)
19 64 74% 21% (10.5%)
20 67 77% 22% (11%)


Tips and Details

  • Any reload qualifies.
  • After a successful reload from being attacked, for 2 seconds, Reload Mastery will not proc from being attacked.
    • This cooldown is not mentioned in game. It's hard to determine if this limit still exists.
  • With this passive, cannonballs are easier to maintain.


Trivia