Template:SkillText: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) No edit summary |
Gameboy224 (talk | contribs) No edit summary |
||
Line 1,212: | Line 1,212: | ||
*During Henir (Awakening) mode, the last blow of certain commands changes. | *During Henir (Awakening) mode, the last blow of certain commands changes. | ||
**XXZ[Z] : Damage increased by 2 times. | **XXZ[Z] : Damage increased by 2 times. | ||
** | **→→ZZZ[X(Hold)] : Burn 2 MP per hit. | ||
**ZZZ[Z] : Range increased by 1.5 times. | **ZZZ[Z] : Range increased by 1.5 times. | ||
**ZZZZ[→Z] : Burn 2 MP per hit. | **ZZZZ[→Z] : Burn 2 MP per hit. | ||
Line 1,644: | Line 1,644: | ||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | ||
| Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | ||
| Awakening=[[File:APPassive1.png|20px]] : Final blow damage is calculated without [[Awakening]].<br> | |||
}} | }} | ||
| #default = {{Gap}} | | #default = {{Gap}} | ||
}} | }} |
Revision as of 08:08, 13 February 2017