Template:SkillText: Difference between revisions
From Elwiki
No edit summary |
(Gonna have to find all the skills with MP cost reductions in %'s but it was weird to not include raw decreases here... (Sharpshooter's change is under one of the generics already, was redundant)) |
||
Line 1,340: | Line 1,340: | ||
<!-- Generic True Skills --> | <!-- Generic True Skills --> | ||
| MPUsage = MP Usage is decreased by {{{3|10}}} | | MPUsage = MP Usage is decreased by {{{3|10%}}}. | ||
| Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}} | | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}} | ||
| #default = Damage is increased by {{{2|1.2}}} times. | | #default = Damage is increased by {{{2|1.2}}} times. | ||
Line 1,354: | Line 1,354: | ||
| Duration = Duration is increased by {{{3|1.5}}} times. | | Duration = Duration is increased by {{{3|1.5}}} times. | ||
| DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}} | | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}} | ||
| Air = Can be used in | | Air = Can be used in midair. | ||
| KD = Each hit reduces Knockdown by {{{3|}}}. | | KD = Each hit reduces Knockdown by {{{3|}}}. | ||
| MPBurn = Each hit will burn {{{3|2}}} MP. | | MPBurn = Each hit will burn {{{3|2}}} MP. | ||
Line 1,476: | Line 1,476: | ||
| HeadShot = 25% chance to fire 2 bullets. | | HeadShot = 25% chance to fire 2 bullets. | ||
| DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage. | | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage. | ||
| ElasticBomb = 50% chance to throw bombs a second time. | | ElasticBomb = 50% chance to throw bombs a second time. | ||
| BBS = 25% chance to throw an additional big bomb. | | BBS = 25% chance to throw an additional big bomb. | ||
Line 1,494: | Line 1,492: | ||
| FallingDragon = Damage is increased by 1.1 times. | | FallingDragon = Damage is increased by 1.1 times. | ||
*Cooldown is decreased by 5 seconds. | *Cooldown is decreased by 5 seconds. | ||
| SteelBody = Damage is decreased by 0.85 times. | | SteelBody = Damage is decreased by 0.85 times. | ||
*Energy Usage is decreased by 1. | *Energy Usage is decreased by 1. | ||
Line 1,655: | Line 1,652: | ||
| Zweit Sicheln = Damage is increased by 1.1 times. | | Zweit Sicheln = Damage is increased by 1.1 times. | ||
*Damage is increased by 20% when attacking [Super Armor] target. | *Damage is increased by 20% when attacking [Super Armor] target. | ||
| Brocken Phantasm = Time required for a max charge reduced by 50%. | | Brocken Phantasm = Time required for a max charge reduced by 50%. | ||
*Radius increase upon a max charge increased by 50%. | *Radius increase upon a max charge increased by 50%. | ||
Line 1,684: | Line 1,680: | ||
| Leere = 2 seeds are created at a 25% chance. | | Leere = 2 seeds are created at a 25% chance. | ||
| Abgrund = All attack ignores enemy's defense. (Dungeon only) | | Abgrund = All attack ignores enemy's defense. (Dungeon only) | ||
}} | }} | ||
Revision as of 22:40, 1 January 2018