Rising Falcon: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cartwheels'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=2 {{!}} '''Damage(Physical?)'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=2 {{!}} '''Max Hits'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''MP Usage'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Cooldown'''
|-
| style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cartwheel'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Drop Kick'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cartwheel'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Drop Kick'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Drop Kick'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP'''</center>
| style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center>
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| 1
| style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40% x2
| align=center {{!}} 40%
| style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 120%
| align=center {{!}} 120%
| style="border-style: solid; border-width: 1px;" rowspan="4" {{!}} 30 MP  
| align=center rowspan=4 {{!}} 2
| style="border-style: solid; border-width: 1px;" rowspan="4" {{!}} 6 seconds
| align=center rowspan=4 {{!}} 1
| align=center rowspan=4 {{!}} 30 MP  
| align=center rowspan=4 {{!}} 6 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
| 2
| style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 45% x2
| align=center {{!}} 45%
| style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 135%
| align=center {{!}} 135%
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 (M)
| 3 (M)
| style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50% x2
| align=center {{!}} 50%
| style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 150%
| align=center {{!}} 150%
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
| 4
| style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 55% x2
| align=center {{!}} 55%
| style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 165%
| align=center {{!}} 165%
|}
|}



Revision as of 09:38, 13 February 2013


[Active] Rena does two cartwheels forwards, kicking all enemies in front of her twice each, and then performs a drop kick.


Requirements

Class
Master
SP Requirement
Rena
Lv3
0 SP


Skill Information

Skill Level Damage(Physical?) Max Hits MP Usage Cooldown
Cartwheel Drop Kick Cartwheel Drop Kick
1 40% 120% 2 1 30 MP 6 seconds
2 45% 135%
3 (M) 50% 150%
4 55% 165%

Tips and Details

  • You can chain Rising Falcon to Rena's normal combos before the final hit to make her combo into a longer chain.
  • After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing.
  • Rena is invulnerable during the first two cartwheels, but not during the final drop kick.

Trivia

  • Dark Elves of Velder utilizes Rising Falcon, however instead of attacking it goes in the opposite direction; they mainly use it as a defensive ability. Additionally, the Dark Elves are invulnerable during the first two cartwheels, but not during the third drop.

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