Altar of Invocation/zh-hans: Difference between revisions
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| '''破碎者''' - 主导权冲突的最后,失控暴走释放的结界里是破碎魂魄熔为一体却两者皆非的存在。 | | '''破碎者''' - 主导权冲突的最后,失控暴走释放的结界里是破碎魂魄熔为一体却两者皆非的存在。 | ||
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* | *'''冰柱:''' 破碎者举起自己的手臂从地面上召唤一根冰柱。冰柱会提前在地面产生深灰色的魔法圈进行预警(该冰柱出现时间会被玩家通过不断释放技能而延迟),冰柱出现过后会留在场景上,且只会被连段和主动技能伤害。 | ||
* | *'''瞄准射击:''' 破碎者瞄准一名玩家发射三发光球,并且会自行追踪直至命中,每次命中都会赋予一层“光”减益效果。光球在追踪过程中可以被其他玩家抵挡下来。 | ||
* | *'''小弹幕:''' 破碎者收缩身体然后猛地伸展,同时释放9个光球和9个黑球,以破碎者自身为中心围绕一个圈并展开。释放后,每个球体最初会稍微减速随后加速向释放方向飞去。被白球命中的玩家每次被命中都会受到一层“光”减益效果,被黑球命中的玩家每次被命中都会受到一层“黑”减益效果。 | ||
* | *'''大弹幕:''' 破碎者瞬移到左上角释放加强版“小弹幕”,每种球体发射两次,随后分别瞬移至中间平台和右上平台重复释放。 | ||
* | *'''激光:''' 破碎者抬起手,用水平、垂直的线条标记整个场景,随后在标记位置生成白光与暗光,对命中的玩家造成大量伤害。在150血量以上时重复2次,150血量以下时重复4次。激光可以水平垂直同时生成,也可以水平或者垂直单独生成。 | ||
*''' | *'''黑白球:''' 两个球体在地图上两个不同的位置从天而降。玩家可以站在落点从而获得相应的增、减益效果(球体未落地时不会有效果)。 | ||
**''' | **'''白球:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''. | ||
**''' | **'''黑球:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff. | ||
*''' | *'''治疗:''' 如果在上次'''黑白球'''中没有玩家获得黑球的减益效果,破碎者将回复15条血量。 | ||
*'''<font color=red> | *'''<font color=red>火焰:</font>''' 破碎者进入场景背后同时使用'''黑白球''', 并在此时不断蓄力,该蓄力攻击会击杀获得白球增益效果和未受到黑球减益所创造的屏障效果的玩家。'''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will kill anyone inside these barriers should they enter them, and will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack. | ||
*''' | *'''当破碎者低于150的血量时:''' | ||
**<font color=red>'''Dance of Light and Darkness:'''</font> An enhanced version of '''Mass Orb Release'''. The light orbs from both sets will start to spiral clockwise, while the dark orbs from both sets will start to spiral counter-clockwise. Immediately after releasing the second set of orbs, the boss will then send out an additional 2 rings of bright light spheres that move outwards past the light and dark orbs rapidly, after which they slowly return towards to the boss to form 2 rings around it. The rings then move outwards again after some time. At the same time as the bright light spheres, smaller light particles will flow out of the boss in a spiral like pattern until the bright light spheres have formed a ring around the boss. A visual representation of the entire attack can be found [[Media:PruinaumRaidLightDarkPattern.gif|'''''here''''']]. As before, the boss performs this 3 times, on the top-left, center and top-right platforms. | **<font color=red>'''Dance of Light and Darkness:'''</font> An enhanced version of '''Mass Orb Release'''. The light orbs from both sets will start to spiral clockwise, while the dark orbs from both sets will start to spiral counter-clockwise. Immediately after releasing the second set of orbs, the boss will then send out an additional 2 rings of bright light spheres that move outwards past the light and dark orbs rapidly, after which they slowly return towards to the boss to form 2 rings around it. The rings then move outwards again after some time. At the same time as the bright light spheres, smaller light particles will flow out of the boss in a spiral like pattern until the bright light spheres have formed a ring around the boss. A visual representation of the entire attack can be found [[Media:PruinaumRaidLightDarkPattern.gif|'''''here''''']]. As before, the boss performs this 3 times, on the top-left, center and top-right platforms. | ||
** | **'''延迟激光:''' 和破碎者150血量之上时的激光一样会产生全场景的激光标记,但是这种标记会出现4次,标记结束后激光会根据标记出现的顺序进行攻击。但是如果白激光是第一次标记出现,那么这轮的激光会直接释放,同150血量之上的激光一样标记一次释放一次共计4轮攻击。 | ||
''''' | '''''<font color=red>红色</font>标注的攻击模式下破碎者为无敌状态.''''' | ||
''' | '''注意:''' | ||
*" | *"光" 减益效果为每层减少2%的攻击力,持续时间为无穷且直至您获得“黑白球”中的白球增益效果时才会解除。 (最大叠加至30层) | ||
*" | *"暗" 减益效果为每层减少2%的移动速度、跳跃力,持续时间为无穷且直至您获得“黑白球”中的白球增益效果时才会解除. (最大叠加至30层) | ||
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Revision as of 05:53, 9 April 2021
悲愿之祭坛
“ | 位于传送门中央的祭坛。原本用于祈求前往艾里奥斯的人平安归来的场所,如今只剩下一片断壁残垣。
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艾尔搜查队经过白鬼之城到达了中央传送门。与波尔德的最终决战在等待着他们。 |
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