Module:Damage: Difference between revisions
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table.insert(vars, var('total_damage_useful', fvals.total_useful * args.useful_penalty)) | table.insert(vars, var('total_damage_useful', fvals.total_useful * args.useful_penalty)) | ||
end | end | ||
if inArgs('heavy') then | |||
table.insert(vars, var('total_damage_heavy', heavy(fvals.total))) | |||
end | |||
if inArgs('empowered') then | |||
table.insert(vars, var('total_damage_empowered', emp(fvals.total))) | |||
end | |||
if inArgs('enhanced') then | |||
table.insert(vars, var('total_damage_enhanced', enh(fvals.total))) | |||
end | |||
return frame:preprocess(table.concat(vars)) | return frame:preprocess(table.concat(vars)) | ||
end | end | ||
return p | return p |
Revision as of 20:09, 1 April 2022
Documentation for this module may be created at Module:Damage/doc
local getArgs = require('Module:Arguments').getArgs
local p = {}
function string.starts(String,Start)
return string.sub(String,1,string.len(Start))==Start
end
function spairs(t)
local keys = {}
for k in pairs(t) do keys[#keys+1] = k end
table.sort(keys)
local i = 0
return function()
i = i + 1
if keys[i] then
return keys[i], t[keys[i]]
end
end
end
function var(name, dmg)
return '{{#vardefine:'..name..'|'..dmg..'}}'
end
function p.list(frame)
local args = getArgs(frame)
function inArgs(key)
if args[key] ~= nil then
return true
end
end
function heavy(dmg)
return dmg * 1.44
end
function emp(dmg)
if args.empowered == 'true' then
return dmg * 1.2
else
return dmg * args.empowered
end
end
function enh(dmg)
return dmg * 0.8
end
local fvals = {
total = 0,
total_useful = 0,
avg = 0,
avg_useful = 0
}
local vars = {}
function getTotal(arg, dmg, hits, fval)
local i = 1
for k,v in spairs(args) do
if string.starts(k, arg) then
fvals[fval] = fvals[fval] + args[dmg .. i] * args[hits .. i]
i = i + 1
end
end
end
for k,v in spairs(args) do
-- -- total damage only
-- if string.starts(k, 'dmg') then
-- total = total + args['dmg' .. i] * args['hits' .. i]
-- i = i + 1
-- -- check if useful provided. if so, output total damage with useful
-- elseif string.starts(k, 'hits_useful') then
-- total_useful = total_useful + args['dmg' .. i2] * args['hits_useful' .. i2]
-- i2 = i2 + 1
-- end
end
getTotal('dmg', 'dmg', 'hits', 'total')
getTotal('hits_useful', 'dmg', 'hits_useful', 'total_useful')
table.insert(vars, var('total_damage', fvals.total))
if inArgs('useful_penalty') then
table.insert(vars, var('total_damage_useful', fvals.total_useful * args.useful_penalty))
end
if inArgs('heavy') then
table.insert(vars, var('total_damage_heavy', heavy(fvals.total)))
end
if inArgs('empowered') then
table.insert(vars, var('total_damage_empowered', emp(fvals.total)))
end
if inArgs('enhanced') then
table.insert(vars, var('total_damage_enhanced', enh(fvals.total)))
end
return frame:preprocess(table.concat(vars))
end
return p