Module:Traits: Difference between revisions
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m (Add i18n locale support) Tag: Reverted |
Tag: Rollback |
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-- pystart | -- pystart | ||
require('Module:CommonFunctions') | require('Module:CommonFunctions') | ||
local getArgs = require('Module:Arguments').getArgs | local getArgs = require('Module:Arguments').getArgs | ||
local p = {} | local p = {} | ||
-- Main process | -- Main process | ||
function p.main(frame) | function p.main(frame) | ||
local args = getArgs(frame) | local args = getArgs(frame); | ||
local is_rose = args[1] == 'Rose' and args.ecp == 'true'; | |||
local is_rose = args[1] == 'Rose' and args.ecp == 'true' | |||
-- Argument init | -- Argument init | ||
Line 29: | Line 22: | ||
-- Dictionary for headers | -- Dictionary for headers | ||
local prop = { | local prop = { 'MP Usage', 'Cooldown', 'Duration', 'MP Recovery', 'Max Hits', 'Effects' } | ||
if is_rose then | |||
for k, v in ipairs(prop) do | |||
prop[k] = v:gsub('MP', 'ECP') | |||
end | |||
end | |||
local prop_short = { 'mp', 'cd', 'duration', 'mp_recovery', 'hits', 'effects', 'chance' } | local prop_short = { 'mp', 'cd', 'duration', 'mp_recovery', 'hits', 'effects', 'chance' } | ||
local STR = { | local STR = { | ||
LIGHT = | LIGHT = 'Light', | ||
CRITICAL = | CRITICAL = 'Critical', | ||
REVERSED = | REVERSED = 'Reversed', | ||
HEAVY = | HEAVY = 'Heavy', | ||
HASTE = | HASTE = 'Haste', | ||
REGEN1 = | REGEN1 = 'Regenerating (1)', | ||
REGEN2 = | REGEN2 = 'Regenerating (2)', | ||
KB1 = | KB1 = 'Killing Blow (1)', | ||
KB2 = | KB2 = 'Killing Blow (2)', | ||
RUTHLESS = | RUTHLESS = 'Ruthless', | ||
POWERFUL = | POWERFUL = 'Powerful', | ||
USEFUL = | USEFUL = 'Useful', | ||
SEC = | SEC = ' Seconds', | ||
MP = | MP = ' MP', | ||
ECP = | ECP = ' ECP', | ||
PERSISTENT = | PERSISTENT = 'Persistent', | ||
PERSISTENT2 = | PERSISTENT2 = 'Persistent2' | ||
} | } | ||
Line 150: | Line 136: | ||
tr4 = new_row() | tr4 = new_row() | ||
-- Add indicator headers | -- Add indicator headers | ||
tr1:tag('th'):wikitext | tr1:tag('th'):wikitext('Mode'):attr('rowspan', 2) | ||
tr3:tag('td'):wikitext(frame:expandTemplate { | tr3:tag('td'):wikitext(frame:expandTemplate { | ||
title = | title = 'PvE' | ||
}) | }) | ||
tr4:tag('td'):wikitext(frame:expandTemplate { | tr4:tag('td'):wikitext(frame:expandTemplate { | ||
title = | title = 'PvP' | ||
}) | }) | ||
end | end | ||
Line 161: | Line 147: | ||
-- Loop through 2 input traits. | -- Loop through 2 input traits. | ||
for trait_count, trait_name in ipairs(traits) do | for trait_count, trait_name in ipairs(traits) do | ||
local th = tr1:tag('th'):wikitext(trait_name:gsub( | local th = tr1:tag('th'):wikitext(trait_name:gsub('Persistent2', 'Persistent') .. ' ' .. skill); | ||
local th_effect; | local th_effect; | ||
local th_skilltext; | local th_skilltext; | ||
Line 169: | Line 155: | ||
for detail_key, detail in ipairs(details) do | for detail_key, detail in ipairs(details) do | ||
if not th_effect then | if not th_effect then | ||
th_effect = tr2:tag('th'):wikitext | th_effect = tr2:tag('th'):wikitext('Attribute Effect'); | ||
end | end | ||
if indexOf(trait_name, detail) then | if indexOf(trait_name, detail) then | ||
Line 193: | Line 179: | ||
if not th_skilltext then | if not th_skilltext then | ||
th_skilltext = tr3:tag('td'):attr('rowspan', has_pvp_values and 2 or 1):wikitext(frame:expandTemplate { | th_skilltext = tr3:tag('td'):attr('rowspan', has_pvp_values and 2 or 1):wikitext(frame:expandTemplate { | ||
title = | title = 'SkillText', | ||
args = { | args = { | ||
trait_name, | trait_name, | ||
Line 256: | Line 242: | ||
title = 'Tt', | title = 'Tt', | ||
args = { calcEndValue(enhanced_detail) .. "'''", | args = { calcEndValue(enhanced_detail) .. "'''", | ||
"Final Enhanced Skill" } | |||
} | } | ||
end | end |
Revision as of 23:40, 14 March 2024
Documentation for this module may be created at Module:Traits/doc
-- pystart
require('Module:CommonFunctions')
local getArgs = require('Module:Arguments').getArgs
local p = {}
-- Main process
function p.main(frame)
local args = getArgs(frame);
local is_rose = args[1] == 'Rose' and args.ecp == 'true';
-- Argument init
local traits = args[3] or args.traits
if (traits == nil) then
traits = '-, -'
end
traits = split(traits);
for k, v in ipairs(traits) do
traits[k] = trim(v)
end
local skill = args[2] or args.skill
local default_multiplier = 100
-- Dictionary for headers
local prop = { 'MP Usage', 'Cooldown', 'Duration', 'MP Recovery', 'Max Hits', 'Effects' }
if is_rose then
for k, v in ipairs(prop) do
prop[k] = v:gsub('MP', 'ECP')
end
end
local prop_short = { 'mp', 'cd', 'duration', 'mp_recovery', 'hits', 'effects', 'chance' }
local STR = {
LIGHT = 'Light',
CRITICAL = 'Critical',
REVERSED = 'Reversed',
HEAVY = 'Heavy',
HASTE = 'Haste',
REGEN1 = 'Regenerating (1)',
REGEN2 = 'Regenerating (2)',
KB1 = 'Killing Blow (1)',
KB2 = 'Killing Blow (2)',
RUTHLESS = 'Ruthless',
POWERFUL = 'Powerful',
USEFUL = 'Useful',
SEC = ' Seconds',
MP = ' MP',
ECP = ' ECP',
PERSISTENT = 'Persistent',
PERSISTENT2 = 'Persistent2'
}
local details = {
{ STR.LIGHT, STR.CRITICAL, STR.REVERSED },
{ STR.HEAVY, STR.HASTE, STR.REGEN2, STR.RUTHLESS, STR.POWERFUL, STR.REVERSED },
{ STR.KB1 },
{ STR.REGEN1 },
{ STR.USEFUL, STR.PERSISTENT2 },
{ STR.KB2 }
}
-- Default values
local DEFAULT = {
[STR.HEAVY] = {
cd = 120
},
[STR.LIGHT] = {
mp = 80
},
[STR.CRITICAL] = {
mp = (args['def_ignore1'] ~= nil or args['def_ignore2'] ~= nil) and 100 or 120
},
[STR.HASTE] = {
cd = 80
},
[STR.RUTHLESS] = {
cd = 200
},
[STR.POWERFUL] = {
cd = 150
},
[STR.REGEN1] = {
chance = 50,
mp = 50
},
[STR.REGEN2] = {
chance = 50,
cd = 50
},
[STR.REVERSED] = {
mp = 60,
cd = 150
},
[STR.USEFUL] = {
dmg = 80
},
[STR.PERSISTENT2] = {
dmg = 100
}
}
local function color(char)
char = char or args[1] or args.char or 'Elsword'
return char:gsub('/', '')
end
local trait_table = mw.html.create('div'):attr('class', 'content-table'):tag('table'):attr({
cellpadding = '5',
border = '1',
class = 'colortable-' .. color()
}):css({
['border-collapse'] = 'collapse',
['text-align'] = 'center'
})
function new_row()
return trait_table:tag('tr')
end
-- headers
local tr1 = new_row()
local tr2 = new_row()
local tr3 = new_row()
local has_pvp_values = false
for k, v in pairs(args) do
if string.find(k, '_pvp') then
has_pvp_values = true
break
end
end
local tr4
-- If pvp values exist, we need the row to place them.
if has_pvp_values and not tr4 then
tr4 = new_row()
-- Add indicator headers
tr1:tag('th'):wikitext('Mode'):attr('rowspan', 2)
tr3:tag('td'):wikitext(frame:expandTemplate {
title = 'PvE'
})
tr4:tag('td'):wikitext(frame:expandTemplate {
title = 'PvP'
})
end
-- Loop through 2 input traits.
for trait_count, trait_name in ipairs(traits) do
local th = tr1:tag('th'):wikitext(trait_name:gsub('Persistent2', 'Persistent') .. ' ' .. skill);
local th_effect;
local th_skilltext;
local default_value = DEFAULT[trait_name] or {};
-- Check if detail fields are required and which.
for detail_key, detail in ipairs(details) do
if not th_effect then
th_effect = tr2:tag('th'):wikitext('Attribute Effect');
end
if indexOf(trait_name, detail) then
local th_detail = tr2:tag('th'):wikitext(prop[detail_key]);
th:attr('colspan', tonumber(th:getAttr('colspan') or 1) + 1)
end
end
-- Unnamed argument.
local unnamed = split(args[3 + trait_count]);
local MP_ARG = args['mp' .. trait_count] or args['mp_recovery' .. trait_count] or default_value['mp_recovery'] or
default_value['mp'];
local ECP_ARG = nil
if is_rose then
unnamed[2] = unnamed[1] or args['mp' .. trait_count]
ECP_ARG = unnamed[1] or args['mp' .. trait_count]
MP_ARG = nil
end
-- Append contents.
for detail_key, detail in ipairs(details) do
if not th_skilltext then
th_skilltext = tr3:tag('td'):attr('rowspan', has_pvp_values and 2 or 1):wikitext(frame:expandTemplate {
title = 'SkillText',
args = {
trait_name,
unnamed[1],
unnamed[2],
MP = args['def_ignore' .. trait_count] ~= nil and 'Energy' or MP_ARG,
ECP = ECP_ARG,
CD = args['cd' .. trait_count] or default_value['cd'],
DURATION = args['duration' .. trait_count],
CHANCE = args['chance' .. trait_count] or default_value['chance'],
DAMAGE = args['dmg' .. trait_count] or default_value['dmg'],
DEF_IGNORE = args['def_ignore' .. trait_count],
DEF_IGNORE_PVP = args['pvp_def_ignore' .. trait_count]
}
});
end
function doDetail()
for _, modeSuffix in ipairs({ '', '_pvp' }) do
if indexOf(trait_name, detail) then
local short_detail = prop_short[detail_key]
local short_detail_improved = short_detail
local is_pvp = modeSuffix == '_pvp'
-- Fix Regen 1.
if short_detail == 'mp_recovery' then
short_detail_improved = 'mp'
end
local detail_content = args[short_detail_improved .. trait_count]
local multiplier = detail_content or default_value[short_detail_improved] or 100
local suffix = ''
if short_detail_improved == 'mp' then
suffix = STR.MP
if is_rose then
suffix = STR.ECP
end
elseif short_detail == 'cd' or short_detail == 'duration' then
suffix = STR.SEC
end
local base_detail = args[short_detail_improved .. modeSuffix]
local function calcEndValue(base)
local end_value;
if base and tonumber(base) == nil then
end_value = base
else
end_value = (tonumber(multiplier) / 100) * tonumber(base or -1)
end
if tonumber(end_value) ~= nil and tonumber(end_value) < 0 then
end_value = '-'
end
return end_value .. suffix
end
local end_value = calcEndValue(base_detail)
local enhanced_detail = args[short_detail_improved .. modeSuffix .. '_enhanced']
if enhanced_detail ~= nil then
end_value = end_value .. "<br/>'''" .. frame:expandTemplate {
title = 'Tt',
args = { calcEndValue(enhanced_detail) .. "'''",
"Final Enhanced Skill" }
}
end
if (is_pvp and base_detail) or not is_pvp then
local detail_text = end_value
if end_value == '-' and args['detail' .. trait_count] then
detail_text = args
['detail' .. trait_count]
end
local detail_cell = (is_pvp and tr4 or tr3):tag('td'):wikitext(detail_text):attr('rowspan', has_pvp_values and (not args[short_detail_improved .. '_pvp']) and 2 or 1);
end
end
end
end
doDetail()
end
end
return tostring(trait_table);
end
return p
-- pyend